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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>A tool that can do more than just add timecode</title><link>http://www.dvguru.com/2007/01/05/a-tool-that-can-do-more-than-just-add-timecode/</link><guid isPermaLink="true">http://www.dvguru.com/2007/01/05/a-tool-that-can-do-more-than-just-add-timecode/</guid><comments>http://www.dvguru.com/2007/01/05/a-tool-that-can-do-more-than-just-add-timecode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a></p><img width="450" vspace="4" hspace="4" height="159" border="0" align="middle" src="http://www.blogcdn.com/www.dvguru.com/media/2007/01/3ab0ca38a6f5aa01372e8b28345971c7312.jpg"  alt="FrameCalculator" /><br /><a href="http://pomfort.com/framecalculator/">FrameCalculator</a> from <a href="http://pomfort.com/">Pomfort software</a> does way more than the title implies.  Besides being able to add and subtract time code, you can also use it to multiply and divide as well.  You can choose from a variety of drop and non drop frame rates, calculate the total number of frames in a sequence, calculate the estimated disk space and capture time, as well as calculate the number of feet or meters of film.  Phew! What a bargain for only 19 euros (US$25).  The trial version is available from their site which will let you calculate time code to your heart's  content but the other features will cost you.  Looks like this one is only available for you Mac folks and it sure beats trying to do this stuff in your head.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pomfort.com/framecalculator/>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2007/01/05/a-tool-that-can-do-more-than-just-add-timecode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/729631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2007/01/05/a-tool-that-can-do-more-than-just-add-timecode/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>calculate</category><category>calculator</category><category>frame</category><category>pomfort</category><category>rate</category><category>sequence</category><category>software</category><category>time</category><category>tool</category><dc:creator>Russell Heimlich</dc:creator><dc:date>2007-01-05T08:33:00+00:00</dc:date></item><item><title>YourBroadcaster: social networking meets movie collaboration</title><link>http://www.dvguru.com/2006/12/17/yourbroadcaster-social-networking-meets-movie-collaboration/</link><guid isPermaLink="true">http://www.dvguru.com/2006/12/17/yourbroadcaster-social-networking-meets-movie-collaboration/</guid><comments>http://www.dvguru.com/2006/12/17/yourbroadcaster-social-networking-meets-movie-collaboration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.dvguru.com/media/2006/12/yourbroadcaster.jpg" />YourBroadcaster.com is attempting to take social networking to a different level with their movie social networking site:<br /><br /><em>A movie social network promises to meet the requirements of any individual who has genuine interest in movies and filmmaking. A true movie buff would not pass up the chance to be part of the creation of a feature length film from casting the film, choosing the director or simply playing a major decision-making role throughout the entire production process. This is a test whether a film can be done with most of the major production decisions made through an online social network.</em><br /><br />Launching in 2007, members of the YourBroadcaster social network can become involved in 5 different movie projects. Members will be able to upload scripts, auditions, characters, etc that will be voted on by all members to determine what will be used in the movie project. A subscription fee of $10 (one project) to $35 (multiple projects) is required for full participation. The 5 movie categories are bollywood, horror, thriller, drama and comedy. Advertisers can also get in on the movie making action with opportunities of product placement within each movie. This will be interesting to follow once the official site is launched and we get more details into how things will operate. The official site is <a href="http://www.yourbroadcaster.com">yourbroadcaster.com</a> but you can find more information at their corporate site, <a href="http://www.yourbroadcaster.tv">yourbroadcaster.tv</a>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.yourbroadcaster.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/17/yourbroadcaster-social-networking-meets-movie-collaboration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/720454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/17/yourbroadcaster-social-networking-meets-movie-collaboration/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>collaboration</category><category>social networking</category><category>SocialNetworking</category><category>yourbroadcaster</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-12-17T22:21:00+00:00</dc:date></item><item><title>Writer's Dreamtools</title><link>http://www.dvguru.com/2006/12/16/writers-dreamtools/</link><guid isPermaLink="true">http://www.dvguru.com/2006/12/16/writers-dreamtools/</guid><comments>http://www.dvguru.com/2006/12/16/writers-dreamtools/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/web/" rel="tag">Web</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/online/" rel="tag">Online</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.dvguru.com/media/2006/12/writers-dreamtools.jpg"  alt="" />This is very cool. <a href="http://www.writersdreamtools.com/guest.asp">WritersDreamTools.com</a> provides all the things you would want to know about any decade from the 1650's on. Things like major historical events, catch phrases, who the major characters were, who died, the bad guys, what music played, what was the entertainment like and so on. You can see how useful this would be for a writer. It can also be very useful to directors, set designers, costume people and cinematographers. But even more than that, it is very nice way to learn history.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.writersdreamtools.com/guest.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/16/writers-dreamtools/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/719768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/16/writers-dreamtools/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>writers dreamtools</category><category>WritersDreamtools</category><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-12-16T20:15:00+00:00</dc:date></item><item><title>Why not use Meetup.com to network with other digital video enthusiasts</title><link>http://www.dvguru.com/2006/12/15/why-not-use-meetup-com-to-network-with-other-digital-video-enthu/</link><guid isPermaLink="true">http://www.dvguru.com/2006/12/15/why-not-use-meetup-com-to-network-with-other-digital-video-enthu/</guid><comments>http://www.dvguru.com/2006/12/15/why-not-use-meetup-com-to-network-with-other-digital-video-enthu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/beginner/" rel="tag">Beginner</a></p><br /><img width="240" vspace="2" hspace="2" height="155" border="0" align="right" src="http://www.blogcdn.com/www.dvguru.com/media/2006/12/meetup-logo.png"  alt="Meetup Logo" />Short of ideas for a new video? Want to discuss your video ideas with other people? Are you great at video editing and want a project to work on? Well I think its time you started meeting some other video production enthusiast. A few weeks ago I started using meetup.com to meet up with other video and web enthusiasts. Unfortunately for me meetup.com is not that popular in the UK unless you are in London although I did get an invite to a Lesbian book reading!<br /><br />However for anyone in the US <a href="http://digitalvideo.meetup.com/">meetup.com</a> looks like a pretty useful way to find local people who share your enthusiasm for video, and who knows what ideas and ventures could spark.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://digitalvideo.meetup.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/15/why-not-use-meetup-com-to-network-with-other-digital-video-enthu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/719635/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/15/why-not-use-meetup-com-to-network-with-other-digital-video-enthu/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><dc:creator>Chris Tew</dc:creator><dc:date>2006-12-15T16:59:00+00:00</dc:date></item><item><title>Formats and bit depths and codecs, oh my</title><link>http://www.dvguru.com/2006/11/18/formats-and-bit-depths-and-codecs-oh-my/</link><guid isPermaLink="true">http://www.dvguru.com/2006/11/18/formats-and-bit-depths-and-codecs-oh-my/</guid><comments>http://www.dvguru.com/2006/11/18/formats-and-bit-depths-and-codecs-oh-my/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/post-production/" rel="tag">Post-production</a></p><a href="http://forums.creativecow.net/cgi-bin/new_page_wrapper.cgi?forumid=%3CFORUMID%3E&amp;page=http://www.creativecow.net/articles/lindeboom_ron/formats_data-rates_storage/index.html"><img vspace="4" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.dvguru.com/media/2006/11/cowformat.jpg" /></a>Creative Cow is offering up a <a href="http://forums.creativecow.net/cgi-bin/new_page_wrapper.cgi?forumid=%3CFORUMID%3E&amp;page=http://www.creativecow.net/articles/lindeboom_ron/formats_data-rates_storage/index.html">page</a> from Creative Cow Magazine that's a cheat sheet of info about data rates, formats, codecs and how much storage all this stuff will take up on your hard drive. It is provided as a one page PDF download and it might be handy to have around when all the crazy format/codec jargon starts flying.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.creativecow.net/cgi-bin/new_page_wrapper.cgi?forumid=%3CFORUMID%3E&amp;page=http://www.creativecow.net/articles/lindeboom_ron/formats_data-rates_storage/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/18/formats-and-bit-depths-and-codecs-oh-my/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/704378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/18/formats-and-bit-depths-and-codecs-oh-my/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>codec</category><category>color bit depth</category><category>ColorBitDepth</category><category>compression</category><category>creative cow</category><category>data rate</category><category>frames per second</category><category>sampling rate</category><category>SamplingRate</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-11-18T18:55:00+00:00</dc:date></item><item><title>Final Draft 7.1.3 released</title><link>http://www.dvguru.com/2006/11/15/final-draft-7-1-3-released/</link><guid isPermaLink="true">http://www.dvguru.com/2006/11/15/final-draft-7-1-3-released/</guid><comments>http://www.dvguru.com/2006/11/15/final-draft-7-1-3-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.dvguru.com/media/2006/11/finaldraft.jpg" id="vimage_1" alt="" />Final Draft has released an update to its popular <a href="http://www.finaldraft.com/products/final-draft/">scriptwriting</a> software. It doesn't look like there is anything major added to this version, but it does include a few enhancement as well as bug fixes. For detailed info on the changes in 7.1.3, check out the <a href="http://media.finaldraft.com/downloads/readme_fd713.txt">readme</a> file. Current version 7 users can update for free, new users can get a brand spankin' new copy for $229.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.finaldraft.com/company/press/press-releases/pr-20061111-713-release.php>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/15/final-draft-7-1-3-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/702522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/15/final-draft-7-1-3-released/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>final draft</category><category>scriptwriting</category><category>update</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-11-15T13:21:00+00:00</dc:date></item><item><title>Avid to host free webevent</title><link>http://www.dvguru.com/2006/11/08/avid-to-host-free-webevent/</link><guid isPermaLink="true">http://www.dvguru.com/2006/11/08/avid-to-host-free-webevent/</guid><comments>http://www.dvguru.com/2006/11/08/avid-to-host-free-webevent/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/online/" rel="tag">Online</a></p><a href="http://www.cramereventmedia.com/avid/"><img width="170" vspace="4" hspace="4" height="107" border="1" align="right" src="http://www.blogcdn.com/www.dvguru.com/media/2006/11/successhd_spotlight.jpg" id="vimage_1" alt="Succeed with HD by Avid" /></a>Avid will be hosting a <a href="http://www.cramereventmedia.com/avid/">webevent</a> all about HD production.  The goal is to make you aware of the new opportunities and challenges associated with an HD production. Here is a break down of the specifics:<br />
<ul>
    <li>What different HD formats exist, and what factors to consider when choosing one</li>
    <li>How the editing process differs from SD to HD, and what tools are available in Avid Media Composer and Avid Xpress Pro to simplify HD production</li>
    <li>HD output options, from outputting HD projects to SD tape or DVD, to a broadcast master, or to Blu-ray disc</li>
    <li>Avid DNxHD Encoding -- what is it, and what purpose does it serve?</li>
    <li>Using HD in film based workflows</li>
</ul>
You have to register beforehand so be sure to log on Wednesday, November 15 2006, at 1:00 PM ET but don't fret if you missed it because they keep an archive of all their webcasts. <h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cramereventmedia.com/avid/>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/08/avid-to-host-free-webevent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/698147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/08/avid-to-host-free-webevent/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Avid</category><category>cast</category><category>development</category><category>editing</category><category>event</category><category>HD</category><category>information</category><category>post</category><category>production</category><category>questions</category><category>shoot</category><category>web</category><dc:creator>Russell Heimlich</dc:creator><dc:date>2006-11-08T08:26:00+00:00</dc:date></item><item><title>How to name your sequel</title><link>http://www.dvguru.com/2006/10/23/how-to-name-your-sequel/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/23/how-to-name-your-sequel/</guid><comments>http://www.dvguru.com/2006/10/23/how-to-name-your-sequel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/movies/" rel="tag">Movies</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/marketing/" rel="tag">Marketing</a></p><img width="225" vspace="4" hspace="4" height="191" border="1" align="right" src="http://www.blogcdn.com/www.dvguru.com/media/2006/10/no2-crayon.jpg" id="vimage_1" alt="Sequels don't work" />So you just made a hit movie and your audience is clamoring for more. A sequel is in order but how should you title it? According to a paper in the October <a href="http://www.journals.uchicago.edu/JCR/">Journal of Consumer Research</a>, sequels with titles are preffered to sequels with numbers. In one example, subjects were shown "Daredevil 2" or "Daredevil: Taking it to the Streets" and asked to read a sample plot summary. Those who saw the second title spent more time reading the plot summary and liked the hypothetical movie more.  Many fear numbered sequels are just clones of the original and if you look back in film history not many movie franchises have a numbered series. Just imagine Star Wars 3? James Bond 12? Named sequels just may give you a slight edge in your movie's success. Now when is Daredevil: Taking it to the Streets coming out?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nytimes.com/2006/10/23/business/media/23drill.html?ex=1319256000&amp;en=c39942bae4b64b5b&amp;ei=5088&amp;partner=rssnyt&amp;emc=rss>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/23/how-to-name-your-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/689274/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/23/how-to-name-your-sequel/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>consumer research</category><category>ConsumerResearch</category><category>film</category><category>movie</category><category>name</category><category>number</category><category>sequel</category><category>series</category><category>title</category><dc:creator>Russell Heimlich</dc:creator><dc:date>2006-10-23T13:01:00+00:00</dc:date></item><item><title>More on Paul Harrill &amp; Celtx</title><link>http://www.dvguru.com/2006/10/13/more-on-paul-harrill-and-celtx/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/13/more-on-paul-harrill-and-celtx/</guid><comments>http://www.dvguru.com/2006/10/13/more-on-paul-harrill-and-celtx/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img vspace="4" hspace="4" align="right" src="http://www.blogcdn.com/www.dvguru.com/media/2006/10/celtx.jpg" id="vimage_1" alt="" />Paul Harrill at the excellent Self-Reliant filmmaking blog has written down some <a href="http://www.selfreliantfilm.com/?p=176">problems</a> he has had with two screenwriting softwares, Final Draft and <a href="http://www.celtx.com/">Celtx</a>. His main problem with Final Draft is that it only allows two computers to be used with each purchased version. Sometimes, it even has problems recognizing those two. It also has horrible customer service. And there is, of course, the bugs. It has been a while since I used Final Draft, I have played with the recent demo's, so these issues are beyond me.<br /><br />I have written about Celtx in length. And it is always interesting to read someone else's take on a product that you have been singing its praises. Here are some of Paul's points:<br />
<ul>
    <li>Mistaken tags - This happens from time to time. And it is frustrating.</li>
    <li>Odd cursor behavior (a blinking cursor refuses to leave) - This is less of a Celtx problem than a Firefox problem which the Celtx framework is based upon. I encountered this problem often in previous versions of Firefox. I am guessing Celtx is using older Firefox code.</li>
    <li>Underline problem - Works in regular text and not in script mode for me. Did not realize this till now. This has to be fixed.</li>
    <li>Obligatory introductory menu - Paul hates it. I have grown to like it. I think this should be one of those things that should be left up to users.</li>
    <li>File saving is confusing - I disagree and agree at the same time. If you want to carry the project anywhere. Just drag the folder. I would prefer to see the raw html maintained instead of it being compressed or zipped in some proprietary format. But there needs to be a single file that opens up the project/app. </li>
</ul>
But most of these are basically bugs that need to be ironed out. I still feel more comfortable using Celtx than Final Draft. However, I do have other issues with Celtx, here are some: <br />
<ul>
    <li>The lack of a better search tool. You can only search with the document you are currently writing on. Meaning, even within a project file, you can only search one text document at a time. A temporary fix would be to use Spotlight (on Mac) and Google Desktop Search (on PC)  to search the project folder.  Because the raw data files are basically HTML which Spotlight and GDS can index. But there needs to be a better tool within Celtx.</li>
    <li>Better editing tools. There is a general lack of text editing options. Like Paul says, there needs to be a highlighting tool. Font and color editing tools should not be difficult to implement. <br /></li>
    <li>Allow users to use Firefox extensions. A lot of these needed feature can be suppressed temporarily if the user can find it somewhere else. Like the need for an highlight tool can be solved if someone could install the Scrapbook extension. I don't see this happening before th 1.0 release, sadly.</li>
    <li>Import OPML files as a screenplay structure. I don't thiink other screenwriting softwares offer this but it should become standard. Outlining software export to OMPL, Screenwriting software should import them.</li>
    <li>You should be able to drag tabs. Why not?!!<br /></li>
</ul>
 <br /><br /><br /><br /><br /><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.dvguru.com/2006/10/13/more-on-paul-harrill-and-celtx/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/683984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/13/more-on-paul-harrill-and-celtx/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>celtx</category><category>final draft</category><category>FinalDraft</category><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-10-13T07:04:00+00:00</dc:date></item><item><title>New Celtx 0.98 release</title><link>http://www.dvguru.com/2006/10/06/new-celtx-0-98-release/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/06/new-celtx-0-98-release/</guid><comments>http://www.dvguru.com/2006/10/06/new-celtx-0-98-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/business/" rel="tag">Business</a>, <a href="http://www.dvguru.com/category/production/" rel="tag">Production</a>, <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/web/" rel="tag">Web</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/the-shoot/" rel="tag">The Shoot</a>, <a href="http://www.dvguru.com/category/online/" rel="tag">Online</a></p><img vspace="4" hspace="4" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.dvguru.com/media/2006/10/celtx.jpg" />I was planning to do my usual extensive report on the new version of Celtx as I was able to get a sneak peak into this release a couple of weeks ago. As you faithful DVguru readers should know, writing about Celtx is one of my favorite things to do but because of my current schedule, writing an extensive review was hard to do. Another good reason to not to write one is that Chris at YouMakeMedia.com has already written <a href="http://youmakemedia.com/2006/09/26/ymm-exclusive-celtx-098-pre-release-preview/">the article</a> that I would have liked to write.<br /> <br /> With this new version, Celtx begins the differentiate itself from the competion. The biggest aspect of that differentiation is its web services. This new release takes these services to a different level. Look at the sample <a href="http://pc.celtx.com/project/bw75ye77uMxE">Wizard of Oz project</a> on the web, this is fantastic! Celtx is going to going to save my ass in production. And I am guessing it will do the same for a lot of Indie filmmakers.<br /> <br /> There are many other new features which you can find in the <a href="http://www.celtx.com/release.html">release notes</a>. But the biggest changes have happened in the app's connection with the web services. <br /> <br /> I have always been optimistic about the Celtx business model, free software and (eventually) paid web services, but with these new web services, it is time to question the business models of other screenplay and production apps. That is a pretty tough statement but as I see it, Celtx is connecting the dots from writing to production a lot better than any other app I have seen. Couple of screenwriting apps help with production but Celtx is moving faster on the web front where production is going to rely more and more on. And unlike other applications, it is providing its application for free so writers/ directors will be more inclined to use it. For indies, this is a no-brainer. And for commercial projects, the transition is surely coming, how can you resist an open-sourced, cross-platform application that works seamlessly online and offline?<br /> <br /> <em>I will try to write more about this release and Celtx very soon.</em><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.dvguru.com/2006/10/06/new-celtx-0-98-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/680634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/06/new-celtx-0-98-release/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>celtx</category><category>screenplay</category><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-10-06T19:35:00+00:00</dc:date></item><item><title>Stonehenge: Casting extravaganza in Washington, D.C.</title><link>http://www.dvguru.com/2006/09/22/stonehenge-casting-extravaganza-in-washington-d-c/</link><guid isPermaLink="true">http://www.dvguru.com/2006/09/22/stonehenge-casting-extravaganza-in-washington-d-c/</guid><comments>http://www.dvguru.com/2006/09/22/stonehenge-casting-extravaganza-in-washington-d-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.dvguru.com/media/2006/09/stone2shot01.jpg" />This is pretty neat. <a href="http://www.teamjabberwocky.com/stonehenge.html">Stonehenge</a> <em>"is a one-day event held twice a year in Washington DC. If you're an actor, think of it as a mass audition...You'll be able to perform a monologue in front of 20 or more production companies looking to produce films in the next six months. If you're a filmmaker, think of Stonehenge as a mass casting tool, showing you over 100 actors whom you might call back to read for a specific part." </em>Although nearly totally useless information for anyone outside of D.C., this is actually a really neat concept. Locating actors, casting, auditions... it can be a potentially tedious process for filmmakers, so wouldn't it be nice to get a taste of dozens of different and willing actors in one sitting?  <br /><br />(via <a href="http://diyfilmmaker.blogspot.com/">DIY Filmmaker Sujewa</a>)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.teamjabberwocky.com/stonehenge.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/09/22/stonehenge-casting-extravaganza-in-washington-d-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/673004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/09/22/stonehenge-casting-extravaganza-in-washington-d-c/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>actor</category><category>casting</category><category>event</category><category>pre-production</category><category>stonehenge</category><dc:creator>Brian Liloia</dc:creator><dc:date>2006-09-22T07:13:00+00:00</dc:date></item><item><title>The Business Plan</title><link>http://www.dvguru.com/2006/08/18/the-business-plan/</link><guid isPermaLink="true">http://www.dvguru.com/2006/08/18/the-business-plan/</guid><comments>http://www.dvguru.com/2006/08/18/the-business-plan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/business/" rel="tag">Business</a>, <a href="http://www.dvguru.com/category/the-little-guy/" rel="tag">The Little Guy</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/intermediate/" rel="tag">Intermediate</a>, <a href="http://www.dvguru.com/category/diy/" rel="tag">DIY</a></p><img vspace="4" hspace="4" border="1" align="texttop" src="http://www.blogcdn.com/www.dvguru.com/media/2006/08/filmmaking-com.jpg" id="vimage_1" alt="" /><br />Filmmaking.com has a very <a href="http://www.filmmaking.com/businessplan.html">sensible article</a> on how to write your business plan for yourself. Here are some of the questions that this article answers: What are the basic reasons you create a business plan? How do you measure, or describe, the uniqueness of your project? What are the elements that you should have in place and how do would you recommend they should be described? How do you test market your film before you make it? Can you summarize the contents of a business plan? Excellent read, highly recommended.<br /><br />(via <a href="http://samlongoria.blogspot.com/">Sam</a>)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.filmmaking.com/businessplan.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/08/18/the-business-plan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/656229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/08/18/the-business-plan/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-08-18T19:35:00+00:00</dc:date></item><item><title>2nd Unit TV</title><link>http://www.dvguru.com/2006/08/11/2nd-unit-tv/</link><guid isPermaLink="true">http://www.dvguru.com/2006/08/11/2nd-unit-tv/</guid><comments>http://www.dvguru.com/2006/08/11/2nd-unit-tv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/the-little-guy/" rel="tag">The Little Guy</a>, <a href="http://www.dvguru.com/category/cameras/" rel="tag">Cameras</a>, <a href="http://www.dvguru.com/category/editing/" rel="tag">Editing</a>, <a href="http://www.dvguru.com/category/lighting/" rel="tag">Lighting</a>, <a href="http://www.dvguru.com/category/hardware/" rel="tag">Hardware</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/the-shoot/" rel="tag">The Shoot</a>, <a href="http://www.dvguru.com/category/post-production/" rel="tag">Post-production</a></p><a href="http://www.2nd-unit.tv/"><img vspace="4" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.dvguru.com/media/2006/08/2ndunit-banner.jpg" />2nd Unit TV </a>is a new site that has hit the ground running. The purpose of this site is to help the independent filmmaker better understand the complexities of High Definition filmmaking and filmmaking in general through the eyes and minds of guest cinematographers, producers, writers, directors and others actively engaged in the HD industry today. By understanding pixel ratios, compression, 1/3", 1/2" and 2/3" lenses, overcranking, undercranking, variable bit rates and a hundred other aspects to HD production, the independent filmmaker will be better equipped to produce quality pieces that the world accepts as professional grade productions.<br /><br />They have 7 episodes posted, the most current on the subject of Gaffers and Grips. Other episodes include interviews with   <a href="http://imdb.com/name/nm0819070/">George Spiro Dibie</a> and <a href="http://imdb.com/name/nm2224269/">Jody Eldred</a>.<br /><br />Keep an eye on this site because they are a hard working bunch of guys and gals and have some great things planned for the future.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.2nd-unit.tv/>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/08/11/2nd-unit-tv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/653560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/08/11/2nd-unit-tv/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>2nd unit tv</category><category>2ndUnitTv</category><category>episode</category><category>filmmaking</category><category>george spiro dibie</category><category>hd</category><category>high definition</category><category>independent</category><category>indie</category><category>jody eldred</category><category>production</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-08-11T13:15:00+00:00</dc:date></item><item><title>Just getting started?  Video 101</title><link>http://www.dvguru.com/2006/08/04/just-getting-started-video-101/</link><guid isPermaLink="true">http://www.dvguru.com/2006/08/04/just-getting-started-video-101/</guid><comments>http://www.dvguru.com/2006/08/04/just-getting-started-video-101/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/the-shoot/" rel="tag">The Shoot</a>, <a href="http://www.dvguru.com/category/post-production/" rel="tag">Post-production</a>, <a href="http://www.dvguru.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.dvguru.com/category/beginner/" rel="tag">Beginner</a></p><p><img id="vimage_1" alt="www.video101course.com" hspace="4" src="http://www.blogcdn.com/www.dvguru.com/media/2006/08/video101.jpg" align="right" vspace="4" border="0" />If you are just getting started in video, there is so much information available it can be overwhelming. The best place to start is with the basics. A simple understanding of terminology, equipment and techniques will make the journey a little smoother. I highly recommend the <a href="http://www.video101course.com/index.html">Video 101</a> website. Created by Mike Trinklein, this website is very simple, contains quick lessons and includes numerous pictures and video examples. Subjects covered include editing, camera settings, lighting, audio, tripods and much more. Check it out!</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.video101course.com/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/08/04/just-getting-started-video-101/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/650856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/08/04/just-getting-started-video-101/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>beginner</category><category>example</category><category>examples</category><category>learn</category><category>learning</category><category>lesson</category><category>lessons</category><category>newbie</category><category>noob</category><category>terminology</category><category>terms</category><category>training</category><category>tutorial</category><category>tutorials</category><category>video 101</category><category>Video101</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-08-04T17:04:00+00:00</dc:date></item><item><title>Bless you Celtx</title><link>http://www.dvguru.com/2006/08/01/bless-you-celtx/</link><guid isPermaLink="true">http://www.dvguru.com/2006/08/01/bless-you-celtx/</guid><comments>http://www.dvguru.com/2006/08/01/bless-you-celtx/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/the-little-guy/" rel="tag">The Little Guy</a>, <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a></p><img vspace="4" hspace="4" align="right" src="http://www.blogcdn.com/www.dvguru.com/media/2006/08/celtx3.jpg" id="vimage_1" alt="" />I have <a href="http://www.dvguru.com/2006/06/29/review-of-celtx-0-9-7/">previously stated</a> how much I love Celtx, so this post should come as no surprise to anyone. But I am just so impressed on how solid an application it is. Not one crash. I love working within the project mentality. I can have more that one script within one file, multiple texts. What did I do without this? I seriously don't know. I am working on a series of scripts for this video series, and I just loving having the scripts, the random notes in one place. I am finally using the production side of the application, I will have more on this later. The spell checker also works splendidly: click, dialog box opens, select word, done. The application feels a lot faster than previous versions. I do wish, though, the search tool would search all files instead of just the top most script. Anyways, if you have not tried it or have tried it before and did not like it, try it again and for an extended period because it is awesome.<br /><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.celtx.com/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/08/01/bless-you-celtx/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/649398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/08/01/bless-you-celtx/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-08-01T12:57:00+00:00</dc:date></item><item><title>Graffletopia: Film &amp; Television stencils</title><link>http://www.dvguru.com/2006/07/20/graffletopia-film-and-television-stencils/</link><guid isPermaLink="true">http://www.dvguru.com/2006/07/20/graffletopia-film-and-television-stencils/</guid><comments>http://www.dvguru.com/2006/07/20/graffletopia-film-and-television-stencils/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/the-shoot/" rel="tag">The Shoot</a>, <a href="http://www.dvguru.com/category/post-production/" rel="tag">Post-production</a>, <a href="http://www.dvguru.com/category/beginner/" rel="tag">Beginner</a>, <a href="http://www.dvguru.com/category/intermediate/" rel="tag">Intermediate</a></p><img vspace="4" hspace="4" align="right" src="http://www.blogcdn.com/www.dvguru.com/media/2006/07/24.gif" id="vimage_1" alt="" />Omni Graffle comes pre-installed in many new Macs, it is a great app to yourself organized. I have previously <a href="http://www.dvguru.com/2005/11/03/omnigraffle-organize-your-thoughts/">written on some of its uses</a> in video production. Graffletopia is a site that collects stencils that can be used within Graffle. They have a category for Film and Television which already contains some useful stencils (5 as of this writing) for filmmakers and cinematographers. I am hoping more will show up. If you are one of those people who have ambitions to create these stencils, could you get the storyboard thing right.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://graffletopia.com/categories/4>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/07/20/graffletopia-film-and-television-stencils/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/645241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/07/20/graffletopia-film-and-television-stencils/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-07-20T16:08:00+00:00</dc:date></item><item><title>Final Draft vs. Movie Magic Screenwriter</title><link>http://www.dvguru.com/2006/07/19/final-draft-vs-movie-magic-screenwriter/</link><guid isPermaLink="true">http://www.dvguru.com/2006/07/19/final-draft-vs-movie-magic-screenwriter/</guid><comments>http://www.dvguru.com/2006/07/19/final-draft-vs-movie-magic-screenwriter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/intermediate/" rel="tag">Intermediate</a>, <a href="http://www.dvguru.com/category/pro/" rel="tag">Pro</a></p><img width="127" vspace="4" hspace="4" height="158" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.dvguru.com/media/2006/07/00000300-830178.jpg" />Not much of a review but provides history to how these programs, Final Draft &amp; Movie Magic, evolved. Funny, there is no mention of <a href="http://www.dvguru.com/2006/06/29/review-of-celtx-0-9-7/">Celtx</a> or any other screenwriting software including the recently released <a href="http://www.dvguru.com/2006/06/16/montage-mac-screenwriting-software/">Montage</a>. In conclusion, the writer of the article prefers Movie Magic over Final Draft . <br /><br />(via <a href="http://www.hdforindies.com/">HD for Indies</a>)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cinemaminima.com/2006/07/19/final-draft-vs-movie-magic-screenwriter/>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/07/19/final-draft-vs-movie-magic-screenwriter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/644719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/07/19/final-draft-vs-movie-magic-screenwriter/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-07-19T14:00:00+00:00</dc:date></item><item><title>Review of Celtx 0.9.7</title><link>http://www.dvguru.com/2006/06/29/review-of-celtx-0-9-7/</link><guid isPermaLink="true">http://www.dvguru.com/2006/06/29/review-of-celtx-0-9-7/</guid><comments>http://www.dvguru.com/2006/06/29/review-of-celtx-0-9-7/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/the-little-guy/" rel="tag">The Little Guy</a>, <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/the-shoot/" rel="tag">The Shoot</a>, <a href="http://www.dvguru.com/category/beginner/" rel="tag">Beginner</a>, <a href="http://www.dvguru.com/category/intermediate/" rel="tag">Intermediate</a>, <a href="http://www.dvguru.com/category/pro/" rel="tag">Pro</a></p><img vspace="4" hspace="4" align="right" alt="" id="vimage_1" src="http://www.dvguru.com/media/2006/06/celtx3.jpg" />The best compliment you can pay to a developer, besides making a good software, is that he/she listens well. Listening in a way that goes to the root of the problem instead of a knee-jerk reaction to user's complaints. Like they have done before and especially with the 0.9.7 release, <a href="http://www.celtx.com/index.html">Celtx</a> developers listened a lot and quite well.<br /><br />A little while back they teased me with a "<a href="http://www.dvguru.com/2006/05/28/glimpses-into-new-celtx-release/">three little buttons</a>" post. It has lived up to the hype. This is easily the best new set of features since I don't know when in Celtx development. The three little buttons are 1) add item 2) add folder and 3) delete item. It seems simple enough but this little configuration opens up a whole range of possibilities. The add item list can add a script, a text document, scene or character details, schedule and even a file. And you can configure them however you'd like by placing them in a folder system of your choice. So your Celtx document is not just a script file but a project file. Very cool! Everything is in one place.<br />The add-text document alone solves a slew of writing problems. You can stay within the app to organize your structure. Just tab like you normally do and it will behave like any other organizational feature in a text tool. You can jot down notes and keep it organized in a way native to you. If you are like me and cannot stand a form to define your characters,&nbsp; you can just create a folder of characters and use the text document to fill in the data. <br /><br />Adding extra script keeps all the scripts within one project organized.&nbsp; I wish there were a couple of extra buttons such as duplicate (to avoid the copy and paste step), info (gives you date and other versioning info), and compare (comparing two different scripts). These are features I expect the developers are already working on, however, I don't see it coming any time soon. But for now, having multiple scripts in one .celtx file is quite sweet. Which brings us to our next major change.<br /><br />Previously, the Celtx file system work this way: project folder consisted of the main RDF file which connected the dots to other files in the folder. Now that RDF file has become a .Celtx file extension (compression, whatever). The change was made so as to not to confuse those who could not figure out what file to click on to open their script. Yes, you may roll your eyes. I preferred the RDF because it is open format that will be in use for a very long time. I would even venture to say that it is similar to XML in that it is just raw data which means it will always be easy to configure. Don't know much about software languages, so I will stop there. But suffice to say, the RDF file would have been an archivist's dream. The .Celtx file system (compressed RDF?) is still pretty good as well as it points to .html file for the raw script data. And as everybody will guess, HTML is not going anywhere soon. So Celtx is still better than say Final Draft, Montage or whatever in that way. However, if you backup your script files either to RTF or txt files, all this should not be a concern.<br /><br />The other big feature is the reconfiguration of formatting keys. Before, the keyboard configuration was a two-button method. For example, formatting text as action, you'd have to choose (on the Mac side) "apple+2". Now Celtx follows the industry standards with tabs and shift+tabs. This should have been modified earlier but I am thankful nevertheless. <br /><br />Other smaller changes:<br />
<ul>
    <li>The script structure can now modified by drag and drop. Sweeeet!!</li>
    <li>Inline Spell-checking</li>
    <li>The auto complete finally works in how I expected it to. Once again, sweeeet!!</li>
    <li>Pagination has been implemented</li>
    <li>Splash page has gotten a makeover</li>
</ul>
Like <a href="http://www.dvguru.com/2006/01/11/celtx-0-9-5-delivering-the-goods/">I have said before</a>, Celtx is a great software and my screenwriting tool of choice. Along with Final Cut Pro and Omni Outliner, this is one of my favorite softwares. I frankly don't know why. It is still early in its development, buggy at times and has a limited feature set. But -- I think the idea that one day this application is going to be easy to extend is exciting. The fact that it is free, works on all major platforms and open-sourced is very cool. However, I think the most exciting thing is that an entire film production could be executed within this app. It is not all there but what it does do, it does well. Pass the script to your set designer, make-up person with all the notes. No worries about whether they can read the file because all they have to do is download the application. You can send them the file, you can upload it to Celtx servers, I mean come on. What's not to like?<br /><br />And unlike some other open-sourced apps, the user-interface is cohesive and makes sense. These developers have good ideas but they are also very good listeners. A lot of the problems addressed in this release I have read in Celtx forums. And it always shocks me the end solutions. It is always better than needed, addresses a lot of core issues and, this is the best part, creates a platform where it becomes more open and versatile. The "three button" feature is a great example. Instead of providing just a better organizational method within the document, they revamped the entire Celtx document so it becomes a project file. Download it, play with it and you will see what I mean.<br /><br />Related articles:<br /><a href="http://www.dvguru.com/2006/01/11/celtx-0-9-5-delivering-the-goods/">Celtx 0.9.5: Delivering The Goods</a><br /><a href="http://www.dvguru.com/2005/09/13/celtx-0-9-3-review-pt-two/">Celtx 0.9.3 Review, pt two</a><br /><a href="http://www.dvguru.com/2005/09/10/celtx-0-9-3-review-part-one/">Celtx 0.9.3 Review, pt one</a><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.celtx.com/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/06/29/review-of-celtx-0-9-7/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/638200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/06/29/review-of-celtx-0-9-7/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-06-29T15:08:00+00:00</dc:date></item><item><title>Celtx releases 0.971</title><link>http://www.dvguru.com/2006/06/21/celtx-releases-0-971/</link><guid isPermaLink="true">http://www.dvguru.com/2006/06/21/celtx-releases-0-971/</guid><comments>http://www.dvguru.com/2006/06/21/celtx-releases-0-971/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/beginner/" rel="tag">Beginner</a>, <a href="http://www.dvguru.com/category/intermediate/" rel="tag">Intermediate</a>, <a href="http://www.dvguru.com/category/pro/" rel="tag">Pro</a></p><img width="149" vspace="4" hspace="4" height="120" align="right" src="http://www.dvguru.com/media/2006/06/celtx3.jpg" id="vimage_1" alt="" />Because of some upgrading problems, Celtx developers had pulled the previous version (.970) of the app back into a release candidate. They have now released 0.971 which is ready for primetime. I had no major problems with the previous versions but I wanted to wait for this release to do a full review. That review will be up in the next couple of days. In the meanwhile, download this great screenwriting application. There is a whole bunch of goodies in this one.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.celtx.com/download.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/06/21/celtx-releases-0-971/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/635479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/06/21/celtx-releases-0-971/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-06-21T10:41:00+00:00</dc:date></item><item><title>Toon Boom Storyboard</title><link>http://www.dvguru.com/2006/06/08/toon-boom-storyboard/</link><guid isPermaLink="true">http://www.dvguru.com/2006/06/08/toon-boom-storyboard/</guid><comments>http://www.dvguru.com/2006/06/08/toon-boom-storyboard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/production/" rel="tag">Production</a>, <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/beginner/" rel="tag">Beginner</a>, <a href="http://www.dvguru.com/category/intermediate/" rel="tag">Intermediate</a></p><img vspace="4" hspace="4" align="right" alt="" id="vimage_1" src="http://www.dvguru.com/media/2006/06/boxStoryboard_med.jpg" />Toon Boom, makers of animation software released Storyboard, a software designed for your, yes you guessed it, storyboard needs. The software has the regular drawing tools and all that zoom stuff, blah blah blah. If I sound cynical is because I got burnt by Toon Boom months earlier when a magazine offered a full but older version of their software. Well guess what, they lied. And I refuse to forgive them. But ignore me, check out the demo, see if it is worth it.<br /><br />Also check out The Edit Blog and its reports on Storyboard Quick (<a href="http://www.scottsimmons.tv/blog/?p=39">here</a> and <a href="http://www.scottsimmons.tv/blog/?p=43">here</a>).<br /><br />(via <a href="http://www.tuaw.com">Tuaw</a>)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.toonboom.com/products/storyboard/>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/06/08/toon-boom-storyboard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/631246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/06/08/toon-boom-storyboard/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-06-08T13:29:00+00:00</dc:date></item></channel></rss>
