<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DV Guru</title>
<link>http://www.dvguru.com</link>
<description>DV Guru</description>
<image>
<url>http://www.dvguru.com/media/feedlogo.gif</url>
<title>DV Guru</title>
<link>http://www.dvguru.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2008 Blogsmith, LLC. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Interview with Mike Hudack from blip.tv</title><link>http://www.dvguru.com/2007/01/29/interview-with-mike-hudack-from-blip-tv/</link><guid isPermaLink="true">http://www.dvguru.com/2007/01/29/interview-with-mike-hudack-from-blip-tv/</guid><comments>http://www.dvguru.com/2007/01/29/interview-with-mike-hudack-from-blip-tv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/trends/" rel="tag">Trends</a>, <a href="http://www.dvguru.com/category/business/" rel="tag">Business</a>, <a href="http://www.dvguru.com/category/the-little-guy/" rel="tag">The Little Guy</a>, <a href="http://www.dvguru.com/category/web/" rel="tag">Web</a>, <a href="http://www.dvguru.com/category/post-production/" rel="tag">Post-production</a>, <a href="http://www.dvguru.com/category/on-the-go/" rel="tag">On-the-go</a>, <a href="http://www.dvguru.com/category/online/" rel="tag">Online</a>, <a href="http://www.dvguru.com/category/interviews/" rel="tag">Interviews</a></p><img width="196" vspace="4" hspace="4" height="282" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2007/01/mike-hudack.jpg" /><em>As a videoblogger, I had initially hosted all my content on my own web server. I did this so because I could control how the content was viewed, build an audience around my site and keep the rights to the content. But with the diverging media platforms, the task quickly became a nuisance. Some people didn't have Quicktime, iTunes didn't like Flash, then there is the Windows Media Center. Yikes! After a while, I decided to share the hosting responsibilities with blip.tv.<br /><br />It was a pretty easy decision to choose <a href="http://blip.tv/">blip.tv</a>. You uploaded one file and it did the rest. The Blip Flash conversion was as good as Sorenson's awesome Flash conversion. They offered Windows Media Center compatibility. Like Revver, they offered ads but with added options. They offered raw statistics. Upcoming features promised even more flexibility and power. For a filmmaker or videoblogger, there is not a better hosting site than blip.tv. <br /><br />Mike Hudack is the CEO of blip.tv. He is a big presence within the <a href="http://tech.groups.yahoo.com/group/videoblogging/">videoblogging Yahoo forum group</a> and by far the most accessible CEO I have ever met. In my interview with him, we covered a range of topics that I think every videoblogger should be thinking about: content rights, advertising, mobile distribution and upcoming features on blip.tv.</em><p> <span style="font-weight: bold;">Ajit:</span> 2006 seemed like the year of the YouTube. How did and does blip.tv fit in with all of this?<br /> <br /> <span style="font-weight: bold;">Mike Hudack:</span> Well, I would argue that 2006 was in fact the year of online video, and that 2007 will also be the year of online video. The "online video" field is huge, and the viral video segment was the first to explode -- and YouTube led this viral video segment for a lot of reasons, not least because you can find any commercially produced video in the world on it.<br /> <br /> At blip.tv, our focus is very different than YouTube's. We're focusing, first and foremost, on shows. Shows are different from viral video in a lot of ways. They're generally better produced. They're stickier. They're often focused on a particular topic, and they're extremely entertaining. We believe that 2007 will be the year of the independent content creator, and many of the great independent content creators out there are creating shows.<br /> <br /> We've built the best platform in the world for independent show creators at Blip, and we're dedicated to ensuring that an independent content creator can make a great show in 2007 while maintaining editorial independence, maintaining ownership of their creative output, and actually making a living from their hard work.<br /> <br /> To that end, we've built a platform that offers cost certainty (free bandwidth without fear of success), distribution to platforms as diverse as Blogger, AOL Video, Yahoo Video, Akimbo and iTunes, a marketing engine that has brought shows from 5,000 to hundreds of thousands of views per episode, and an advertising model that is now making some people more than enough money to live on.<br /> <br /> <span style="font-weight: bold;">Ajit:</span> With my video podcast <a href="http://squigglebooth.com/">site</a>, I tried to do all the hosting and then eventually decided to move partially to Blip because it gave us more flexibility. And also because there are so many platforms out there and it is impossible for an independent podcaster to keep up with it all.<br /> <br /> <span style="font-weight: bold;">Mike:</span> Indeed. The thing about YouTube... you'll find lots of great commercial video on it, and lots of stupid human tricks, but only a smattering of great independently produced content. There are a lot of reasons for this, but you have to recognize that their platform is designed to drive the YouTube brand home, that it's incompatible with a great portion of the world, and that they don't offer any realistic revenue model for independent content creators. YouTube isn't compatible with iTunes, Apple TV or Democracy Player, just to name a few.<br /> <br /> Keeping up with those platforms is Blip's job. It's our job to negotiate distribution deals with the latest and greatest video aggregators. We're about to launch automatic syndication -- with full credit given to the content creator and full advertising support -- to MeeVee. This is in addition to our existing deals with AOL, MSN (powered by AOL, actually) and Yahoo. And we've got many more coming.<br /> <br /> Key to our model is that we offer an open platform. We're the only major service out there that offers direct and truly usable links to transcoded FLV files in our RSS. That's a pretty geeky thing to say, but it makes a real difference in practice. It means that people can build new tools and new platforms to work against Blip and your video will work perfectly in those platforms. That's something that other video services simply can't say.<br /> <br /> <span style="font-weight: bold;">Ajit:</span> You also provide compatibility for the Windows Media Center. Which I certainly wasn't aware of before I switched.<br /> <br /> <span style="font-weight: bold;">Mike:</span> Yes, we do provide compatibility for Windows Media Center. We think it's incredibly important that people be able to enjoy your video in a "lean back" way -- just like they watch television. Windows Media Center is an important part of that. Apple TV is also an important part of that -- it hasn't shipped yet, but we already support it. And we also offer a plug-in that allows you to upload videos to Blip directly within Windows Movie Maker. We're dedicated to supporting the great ecosystem of video software, systems and services that are already out there.<br /> <br /> <span style="font-weight: bold;">Ajit:</span> With Apple TV, will you allow users to upload HD content?<br /> <br /> We didn't have to do much of anything to support Apple TV because of the way our service already works. We technically already allow people to upload HD content, and we have every intention of dramatically improving support for HD content as we move forward. You can upload 1080p video to Blip right now, the only catch is that it can take a while for a user to download on a relatively slow DSL or cable modem. That's the real challenge with HD video. We're exploring a number of p2p distribution options for HD video right now, and we've actually gone so far as to implement one solution in development, but we haven't released it yet. We believe that HD video content will become increasingly important in 2007, and we're committed to staying in front of that trend.<br /> <br /> <span style="font-weight: bold;">Ajit:</span> Just today, a mobile distribution service emailed me about distributing on cellphones. These emails are getting more frequent. Where is Blip in all of this?<br /> <br style="font-weight: bold;" /> <span style="font-weight: bold;">Mike:</span> Well, right now we're not very excited about the cell phone market. I know that sounds like blasphemy. In some senses it is. The conventional wisdom is that the cell phone is going to be the next great frontier for watching video.<br /> <br /> With the exception of the iPhone (which we support because it's an iPod) we have yet to see a cell phone we want to watch video on. If you look at the statistics closely, you'll see that the majority of cell phone users out there agree with us. Not many people are actually watching video on their phones, despite all the hype.<br /> <br /> We could release mobile phone support tomorrow, but we're not convinced it's worth the effort. We've had people from every major phone manufacturer and network talk with us about this, trying to convince us to support cell phones. When we press hard about our reservations, they tend to privately agree with us but insist that the revolution is "just around the corner." We've been hearing that for a long time. It always takes longer for those kinds of technical revolutions to happen than prognosticators would have us believe, and we don't see how it can be made a compelling experience anytime soon.<br /> <br /> The great thing about video on the Web is the discovery process -- it's much better than a television channel guide. The great thing about video on the television is that I can sit four feet away with a beer in one hand and popcorn in the other and totally veg out. The cell phone doesn't give me either advantage. The only thing it's got is that it's with me all the time. So maybe I may want to watch two minutes of video while waiting for the bus. But CNN.com on my cellphone already fills that time for me. It's easier to read a news story on the phone than it is to watch video on that tiny screen.<br /> </p>
<p><span style="font-weight: bold;">Ajit:</span> It would be cool to be talking about a video and just pull your cellphone out of your pocket and show it.<br /> <br /> <span style="font-weight: bold;">Mike:</span> Sure, that would be great. But is there a business there?<br /> <span style="font-weight: bold;"></span></p>
<p><span style="font-weight: bold;">Ajit:</span> By your estimate, when do you think the transition will happen (if you think it happens at all)?<br /> <br /> <span style="font-weight: bold;">Mike:</span> The transition to the point where watching video on a cell phone is a rewarding experience? I think it will take years, but that the iPhone will push the industry in the right direction. There's another problem which I haven't really touched on, and it's the approach the carriers are taking to the market.<br /> <br /> On the Internet we have net neutrality, which means that we don't have to negotiate with individual ISPs to push video to their users. We don't have to go from Speakeasy to Comcast to Time Warner Cable to Verizon and say "Please, could we make blip.tv available to your Internet subscribers?" </p>
<p> With cell phones each carrier has their own little fiefdom, and we would have to go from carrier to carrier negotiating lopsided agreements to get access to their subscribers. That means that only watered down crap ever reaches the handset, and it means that the real driving force of innovation and platform adoption (choice, easy access and low barriers to entry) aren't in effect. Without those innovation drivers at work you're going to see uninteresting rehashing of offerings already available on the Internet and television that aren't uniquely suited to mobile devices. If the carriers opened their networks up you'd see real innovation and a class of applications that actually offer value because they're on mobile devices.<br /> <br /> <span style="font-weight: bold;">Ajit:</span> YouTube has the popular video responses. In Blip you have blogs and a community page. Can you talk about that?<br /> <br /> <span style="font-weight: bold;">Mike:</span> Sure. When we first started blip.tv, we built it as a publishing and distribution platform. We looked around at the market and realized that more than having a central point of discussion, people were crying out for the ability to put video on their own sites, on iTunes and throughout the Web at large. So those were the features we built out first.<br /> <br /> Once we had that down, we moved on to really building out the community features on blip.tv itself as a destination site. We had an advantage in doing this in that we bootstrapped with all of the content people had uploaded for distribution. But we still didn't have enough conversation going on, and we realized we had to bootstrap a bit again. So we started asking people to share RSS feeds from their blogs and other platforms in order to really populate the site with content. Once that was done the site really started to feel "alive" and we've been building all those features out since.<br /> <br /> We're very keen on building community on Blip, both around blip.tv itself but also around individual shows. That's why we added the show pages and the ability to read the show's blog and comment on the show itself right there on that show page. Now we're working hard on a set of features to encourage even more community building on Blip, and we're particularly looking to find new and interesting ways to stitch remote sites (like your blog) together with Blip in a community way. So we're looking at sharing comments across sites, trackbacks and pingbacks, and all sorts of things like that.<br /> <br /> Our community has really developed in a different way than YouTube. YouTube is focused on being a digital video repository, we're focused on providing presence for shows.<br /> <br /> <span style="font-weight: bold;">Ajit:</span> Let us talk about some of the new features in place (and coming up). Ads? The user can add ads to their content. Talk about that. Because unlike Revver, you have several options?<br /> <br /> <span style="font-weight: bold;">Mike:</span> Absolutely. So one of our most important goals at blip.tv is to make sure that original content creators can make money from their work. We believe in independent content, and we believe that we're entering an age in which the traditional networks (your NBC's and the like) are losing relevance. Their importance and negotiating power is based on a monopoly on broadcast spectrum.<br /> <br /> So our challenge -- everyone's challenge -- is to build a way that you can monetize good content while maintaining editorial control and ownership over your work.<br /> <br /> The first thing we did differently with advertising is we made it opt-in. We're the only company, to my knowledge, to do this. If you don't want advertising on your videos on Blip, you don't get it. You have to ask for it. Once you ask for it, you've got lots of choices about how it works.<br /> <br /> I'll talk about how we monetize most content first, then we can talk about the top-of-the-line content, which we treat a little differently.<br /> <br /> No one knows what the right model for video advertising is yet, and at Blip we believe that there won't be any single correct answer. Some advertising strategies will work better for some shows, other strategies for other shows.<br /> <br /> The first question you face when talking about advertising is the format. You've got pre-roll advertisements, post-roll advertisements, mid-roll advertisements and adjacent advertisements. Pre-roll advertisements pay the best, but really annoy users. Post-roll advertisements don't pay as well, and only get seen by 50% or less because they aren't displayed until the video is completely finished playing.<br /> <br /> That brings up an important question. Do you annoy your users in order to make an extra buck? or do you go with post-rolls that don't annoy your users but don't make you as much money? Well, at Blip we don't feel like that's our decision to make. So we've punted, if you like. The content owner makes that choice.<br /> <br /> Today we offer post-roll ads and we allow you to opt into pre-roll ads, which are coming soon. We expect that within the next month or two. So you have that choice. <br /> <br /> Then you can pick mid-roll ads, which kind of split the difference. They're little text or banner ads that show up at some point while the video is playing, generally in the lower third of the video player. They overlay over the video and go away after a little while. We're also offering adjacent ads right now, which are banner or text ads next to the video player that change as you're watching the video based on whatever's being talked about in the video at that time.<br /> <br /> So at Blip you can choose any one or any combination of these formats, with an eye towards finding the sweet spot for your content. We serve these ads through a series of partnerships with leading video advertising companies. You can opt into the blip.tv blend, which means that we serve ads from whatever partners we think will pay the best at the moment. Or you can say that you like one partner more than others, and you can drill down and build a "custom blend" which includes only the ad partners you like.<br /> <br /> It's all about putting you in control of your monetization strategy.<br /> <br /> <span style="font-weight: bold;">Ajit:</span> How much do these ads pay?<br /> <br /> <span style="font-weight: bold;">Mike:</span> Well, some of them pay very well and some of them don't pay very well at all. It's very dependent on your content. Our goal is to get something like a $10 effective CPM from all ad formats, measuring based on how often they're seen.<br /> <br /> Some of our ad partners pay better than that, and we're particularly excited about a new ad partner we're gradually putting online right now which offers 15-second postroll full-motion video ads for QuickTime that pay very well on a CPM basis. Other ad partners pay on a CPC (cost per click) basis, probably around ten to thirty cents per click. So that's what we can do for all shows.<br /> <br /> <span style="font-weight: bold;">Ajit:</span> Talking about cost per click. You also offer raw statistics.<br /> <br /> <span style="font-weight: bold;">Mike:</span> We do offer raw statistics.<br /> <br /> <span style="font-weight: bold;">Ajit:</span> Will this get more elaborate?<br /> <br /> <span style="font-weight: bold;">Mike:</span> And, by the way, I'd like to mention that we think that our model of using a number of partners is a winning one. It gives us access to a huge pool of very talented and innovative companies, and lets us do things with advertising that we could never accomplish alone. We're creating an open air marketplace for advertising, using the forces of the market to deliver the best possible solution.<br /> <br /> Our advertising stats are actually about to get much more elaborate. We have a release coming up scheduled for Saturday which includes very pretty charts and graphs of your advertising performance, lists of your top-grossing episodes, your best days, and all sorts of other metrics. We believe that the best way to increase revenue for your show is to watch what works and doesn't work and change what you're doing as a result. You can't do that without the proper information to back it up, and we're building those tools right now.<br /> <br /> Now that we've talked about advertising for everyone, we should probably touch quickly on really high-end shows. We believe that some shows can do much better than run-of-network advertisements from our ad partners. For them it's not about ad format or anything else. That's because they've either built a huge mass-appeal audience or because they have a relatively large audience in a particularly valuable advertiser-attractive niche.<br /> <br /> For these shows we actually go out on our own and pitch sponsorships for them. When we do that, we're meeting directly with media buyers and brands and saying "You know, Show X has a great audience that perfectly matches your brand, and they've built up a great reputation. You should associate your brand with them."<br /> <br /> A perfect example of this is Amanda Congdon's new show, starring Amanda Congdon. We actually launched Starring Amanda Congdon with sponsorships from Unilever and Paltalk. It was the first independently produced show ever to be underwritten by a major brand sponsor at launch. Ever. So we don't price those as CPC or even on a CPM basis. We price those for brand adjacency. And they pay really very well.<br /> <br /> We believe that sponsorships will allow a great number of content creators to make their shows full-time, without having to worry about a day job. We're already seeing this happen. </p>
<p> As far as more elaborate statistics, our next release will include nice charts &amp; graphs for tracking the performance of your content. We'll also be giving you lots of new ways to look at your show's performance over time.<br /> <br /> <span style="font-weight: bold;">Ajit:</span> Will the show page become easier to configure? Or tailored to personal needs?<br /> <br /> <span style="font-weight: bold;">Mike:</span> We've just launched new show pages, and we're really excited about how people are embracing them. They're uploading big show pictures and trailers and putting in RSS feeds of their own non-video blogs. We're switching gears a bit and redesigning the individual video view page now, and when we finish that up we're going to come back to the show page and offer a bunch of new and interesting features there. We're particularly interested in offering a version of the Jumbotron (that's the big video player on our homepage that rotates through a bunch of video samples) on the show page.<br /> <br /> We've also got some enhancements to show page configuration in our new release coming out on Saturday, and we're always looking to make configuration easier. If you've got any suggestions, we're all ears and would love to implement them if we feel they make sense.<br /> <br /> <span style="font-weight: bold;">Ajit:</span> Well, I guess basic CSS controls would be nice. I would like something very similar to my site in terms of colors and look. Do you think that will be possible someday? Similar to how Myspace allows you to customize (hack) the user page.<br /> <br /> <span style="font-weight: bold;">Mike:</span> I think that some basic CSS controls should be possible someday, definitely. We're always trying to balance the Facebook approach ("we've got a good look and feel, and it works reasonably well for everyone") against the MySpace approach ("go! make this ugly and difficult to use!")<br /> <br style="font-weight: bold;" /> <span style="font-weight: bold;">Ajit:</span> There is a lot of chatter about a new feature called intros and outros, would you like to talk about that?<br /> <br /> <span style="font-weight: bold;">Mike:</span> You know, I'd probably rather not talk about that much, except to say that it's something we've been working on for a while and we'll be releasing as soon as we can. I'm really thrilled to see that people are excited about the feature, and I hope we can release the functionality for them soon. There are a lot of delicate questions around intros &amp; outros that we still have to figure out how to solve, though. In general, though, we think they'll have a pretty revolutionary effect on the way that people publish their show. Maybe evolutionary. Somewhere between evolutionary and revolutionary.<br /> <br /> <span style="font-weight: bold;">Ajit:</span> Dvguru recently reported that YouTube is going to possibly put content on their own TV show or channel. I was bothered by this because the user gets nothing for this and though it is legal by the user agreement, it seems like a violation. I know from the videoblogging forum, you are very strong about user rights, can you talk a little about this?<br /> <br /> <span style="font-weight: bold;">Mike:</span> I believe it's the price you pay for uploading your content to a service without paying attention to the fine print of the terms of service. This is the problem with being an independent content creator who wants to make a living off your work and putting it on YouTube. You're going to be taken advantage of.<br /> <br /> They're not the only ones, of course, but they're at the top of the list. There's nothing wrong with taking Internet video and making it available on a TV show or channel. It just has to be done in a way that respects content creator rights, and based on YouTube's history I doubt that they will.<br /></p>
<p> I also have my doubts, of course, on whether YouTube's viral video content will do well in a linear television format. It'll be about as compelling as America's Funniest Home Videos. Where's Bob Saget when you need him?<br /> <br style="font-weight: bold;" /> <span style="font-weight: bold;">Ajit:</span> What do you say to independent creators who host their own videos? Why should they bring their content to Blip?<br /> <br style="font-weight: bold;" /> <span style="font-weight: bold;">Mike:</span> Hosting your own videos is an exercise in the ultimate control, and in that it's a good thing. It denies you a lot of the services and value that a service like Blip can add, though, and at some point I think that most people will feel that pinch.<br /> <br /> First of all, if you're hosting your own content and it becomes massively popular you get a big bill at the end of the month from your host. Either that or they shut you down just as you're peaking. Both suck. With blip.tv you get cost certainty -- you know we won't shut you down if you're successful and using a bunch of bandwidth, and you know we won't stick you with a huge bill at the end of the month. We don't punish you for your success.<br /> <br /> We offer tons of value beyond that really basic thing, though. We've got a very mature, enterprise-quality transcoding system that turns your beautiful Quicktime masterpiece into a gorgeous Flash 8 work of art. We're about to release new functionality to grab the audio track and turn it into an mp3 audio podcast. We're automating all that hard work for you and spending our CPU time to do it.<br /> <br /> Then you've got our distribution and marketing system. Syndication to AOL Video and Yahoo Video and MSN Video and Akimbo and the rest. The technical know-how and implementation of RSS 2.0 feeds for iTunes and Windows Media Center and the rest. A mature and capable system for accepting video uploads from cell phones and e-mails and FTP. A Flash player that's well tested and only getting better and more mature.<br /></p>
<p> A very powerful application programming interface that people are building a universe of applications to interact with, including an upcoming Wordpress plug-in from the guys who do Galacticast and a Drupal plugin that lets you manage your entire Blip.tv-hosted show directly within Drupal.<br /> <br /> Our marketing is important, too. If you've got a great show we can help you promote it with assistance from our PR firm and our relationships with everyone from Apple to the guys who run that latest video aggregator and search site you've heard about.<br /> <br /> Last but not least, there's monetization. Do you want to sell your own ads, too?</p>
<p><em>Thanks to Mike Hudack for his time and effort. You can follow the Blip story on their <a href="http://blog.blip.tv/blog/">blog</a>.</em></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.dvguru.com/2007/01/29/interview-with-mike-hudack-from-blip-tv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/737848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2007/01/29/interview-with-mike-hudack-from-blip-tv/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>akimbo</category><category>aol</category><category>apple</category><category>blip</category><category>blip.tv</category><category>drupal</category><category>flash</category><category>itunes</category><category>itv</category><category>mike hudack</category><category>MikeHudack</category><category>online video hosting</category><category>OnlineVideoHosting</category><category>revver</category><category>rss</category><category>tv</category><category>windows media center</category><category>WindowsMediaCenter</category><category>wordpress</category><category>yahoo video</category><category>YahooVideo</category><category>youtube</category><dc:creator>Ajit Anthony</dc:creator><dc:date>2007-01-29T13:58:00+00:00</dc:date></item><item><title>DIY filmmaking: an interview with director Sujewa Ekanayake</title><link>http://www.dvguru.com/2006/10/16/diy-filmmaking-an-interview-with-director-sujewa-ekanayake/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/16/diy-filmmaking-an-interview-with-director-sujewa-ekanayake/</guid><comments>http://www.dvguru.com/2006/10/16/diy-filmmaking-an-interview-with-director-sujewa-ekanayake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/the-little-guy/" rel="tag">The Little Guy</a>, <a href="http://www.dvguru.com/category/diy/" rel="tag">DIY</a>, <a href="http://www.dvguru.com/category/interviews/" rel="tag">Interviews</a></p>Drawing inspiration from the punk rock music scene, Sujewa Ekanayake has earned his title as an independent filmmaker and enthusiastic promoter of the DIY filmmaking ethic. His recent feature comedy, <a href="http://www.wilddiner.com/index.htm"><em>Date Number One</em></a> has been on a successful, self-promoted screening run throughout the US and Sujewa frequently writes about his DIY experiences and exploits through his informative blog, <a href="http://diyfilmmaker.blogspot.com/">DIY Filmmaker</a>. Determined, vocal, and energetic, Sujewa has high hopes for no/low budget filmmakers willing to go the self-reliant route in producting and distributing their work. He is based out of Washington D.C., and I was happy to have the opportunity to solicit his thoughts on DIY filmmaking, DV, and <em>Date Number One</em>. <img vspace="4" hspace="4" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/sujewa.jpg" id="vimage_3" alt="" /> <br /><strong><br />How did you get into filmmaking, and what is the draw to DIY-style filmmaking in particular?</strong> <br /><br />I decided to become a film director at 18. I was motivated to select that goal by the successes of Spike Lee and Steven Speilberg. I thought to myself that if those two dudes can do it, so can I. Rick Schmidt's book <a href="http://www.amazon.com/Feature-Filmmaking-Used-Car-Prices-Revised/dp/0140291849"><em>Feature Filmmaking at Used Car Prices</em></a> pointed to the practical way to go about becoming a filmmaker, a way that I could access. Jim Jarmusch's film <a href="http://www.imdb.com/title/tt0097940/"><em>Mystery Train</em></a> gave me permission to think freely about casting and storytelling through film and also about new technical possibilites (editing, shooting, etc.).<br /> <br />In 1999 I made a feature flick called <em>Wild Diner</em> on 16mm, submitted it to Miramax, was rejected. Around the same time <a href="http://en.wikipedia.org/wiki/Dogma_95">Dogme 95</a> broke - with <a href="http://www.dogme95.dk/menu/menuset.htm"><em>The Celebration</em></a> in '98/'99, and I have always been a fan of DC punk rock - which is a very DIY thing - they've been DIY since the early 80's (see the new doc <a href="http://www.sonyclassics.com/americanhardcore/"><em>American Hardcore</em></a> for more on that scene). So, the availability of digital video as an affordable production medium and with having DC punk as a model for DIY distribution, I slowly formulated my DIY approach to film production and distribution in the early 00's. If I had used DV for <em>Wild Diner</em>, it would have been a better film due to having the ability to do more takes, and self-financing it would have been possible if it was shot on DV, so all around, there were very good reasons for going DV and DIY on the next feature, which was <em>Date Number One</em>, a comedy about several first dates.<br /><br />A big draw of the DIY-style is the self-reliance thing. I don't have to wait around to get permission from other people/Hollywood/Indiewood to make and show movies, I can just go and do it myslef, with the help from likeminded people.<strong><br /></strong><strong>What are the advantages/disadvantages of low/no budget filmmaking? </strong><br /> <br />If properly done, there are no disadvantages to low/no budget filmmaking. Except, obviously if there were more money for production, then things may be easier - but then we are not talking about low/no budget filmmaking any more. If your choices are not making a movie because you do not have the money or making a movie with whatever resources you can round up, then for me, the choice is always making the movie with what I have/can get - 'cause you know, I am a filmmaker, so I must make movies. <br /><br /><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/dno-01.jpg" id="vimage_1" alt="" /><br /><br /><strong>Let's talk about <em>Date Number One</em>. Can you share some details of the actual production of the film? What did you shoot on, and what did you edit with? Why? </strong><br /> <br />We shot <em>Date Number One</em> over a 1.5 year period - from summer '04 until fall '05. Very small crew for most of the shoots: 2-3 people. I operated the camera and directed. The five stories in <em>DNO</em> were shot separately, sometimes months apart. It made for a better movie I think - I had the time to re-work the script as each segment of the flick got shot. It was important for me to create many links between the five stories so that the audience gets a fuller feature film experience out of the flick - you know, as opposed to like feeling you are at a short film festival. I shot on an XL1S camera - thanks to a local (DC area) production company Winfield-Scott Media, and also on a VX2000 - thanks to Alex Ramsey. I edited on Final Cut Express on a Mac Mini. That equipment was the best I could get, and it did the job well. I had some excellent actors, and some difficult actors - but all in all I was able to get the performances that I needed. The crew - for the most part Fritz Flad - who also acted in Story 4, was excellent. Now about a year after wrapping the shoot, I look back fondly on the experience, glad I got to work with the people I did. I also had a lot of help from people in Kensington, and also DC - as far as locations went. Could not have made the film without those locations being easily available - thanks to Bossa, Cory &amp; housemates, Jen B., the Tea Room &amp; Hong Kong in Kensington, among others. I like shooting on DV with a small crew - looking forward to doing it again. <br /> <br /><strong>How much money did the film cost to produce, and how did you go about raising the cash? </strong><br /> <br />The film cost less than $10K to make. I used money from my day job paychecks, and loans/investments from friends to finance the movie. The biggest expenses were buying the editing gear, and meals for cast and crew. Also some equipment rentals. I plan on following the same low key financing approaches for future projects. Also, I am going to use some of the money we make from <em>Date Number One</em> to pay for the production of the next feature. I also did a benefit concert at a DC restaurant - featuring some of the musicians from the movie - Cory and Shervin and co., to raise cash for the movie - made $800 or so at that event. Which is a lot of money for a $10K film.<br /><br /><strong>How long was the filmmaking process? Production, post-production? </strong><br /><br />The script was written starting in early '04 - starting in January. The film had its world premiere in May '06. So the film took 29 months to go from script to premiere. Yeah, about 2.5 years.<br /> <br /><strong>Can you describe your experiences with self-distributing the film? How difficult has it been to arrange and promote screenings? </strong><br /> <br />Self distribution has been a joy and also a fair amount of work. I love self-distribution so I don't mind the work all that much. Producing and promoting the eleven screenings so far for <em>Date Number One</em> (including in Seattle, NYC &amp; DC) has been relatively easy - the screenings were either venue rentals (or 4-walled events, as the "pros" like to call it) or bookings made by the venue (in the case of Pioneer in NYC) or free venues or almost free venues in exchange for a very small admin payment. Promotion has happened mostly through the Internet, also using fliers, and a couple of newspaper ads. I plan on doing a twelve week US tour in '07 with the flick; that will of course require more promotion. But due to the press I've gotten from the '06 screenings, I do not think getting venues to show the film will be a problem. Each screening I do raises the level of interest that venues have in the film. At this point I have over a dozen requests for screeners, from some of the best and best known indie film screening venues/theaters in the country. So, as far as press and development goes, the '06 screenings have been very successful. I've also made a few hundred dollars from the screenings so far, not a profit, but some cash to help manage the debt - always a nice thing. <br /> <br />I expect the film to be in profit within the next twelve months and I expect to be able to make and distribute films full-time within the next twelve months. A cool thing about DIY distribution is that I get to keep a lot of the money I make, and I do not need to sell 100,000 DVDs to make a lot of money, 10% of that (or 10,000 DVDs sold - 200 DVDs per each of the 50 states in mainland US) will put the project waay in the black, will get all the actors and crew and investors paid off, and will give me plenty of money to make and distribute another feature. Plus there is the possibility of making a very useful amount of money through US and foreign cable TV licensing, and through merchandise. And perhaps some money through VOD (video on demand). I'll let you know in about a year how on-target all these financial projections are. :)<br /> <br />A couple of people I know have made a very healthy amount of money from self-distributed features. So I know that turning the DIY filmmaking and distribution lifestyle into a full time job with good pay is very much an attainable goal.<br /> <br />Touring with the film is nice, makes me feel like an indie rock star. :)<br /><br /><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/dno-02.jpg" id="vimage_2" alt="" /><br /><br /><strong>Did you ever hope that the film would be picked up for distribution? </strong><br /> <br />That's a question that does not apply for this project, not really - before I wrote the script I decided to self-distribute the finished film. Self-distribution is how I do distribution, so there is almost no chance of anyone else picking up the film. I will collaborate with other companies - theatrical distro, retailers, cable TV in getting the film out - but they will be real collaborations - with me retaining the ownership of the film and having a say in how the distribution and all related work happens. I actually would be disappointed if I get to the point where I have to sell the film to someone else for distribution - in the traditional indiewood way, I would consider that a kind of a failure on my part as a DIY filmmaker.<br /><br /><strong>I know that you are in the process of getting DVDs of <em>Date Number One</em> produced. Can you describe how that experience has been? </strong><br /> <br />It's pretty easy. You can duplicate the DVDs at home on your computer or hire a mass replicating company to make hundreds or thousands of them for you. You can also make the packaging at home or with the help of a print shop or you can have the packaging made by the replicating company - Nationwide and Disc Makers will provide all those DVD making services, and there are many other companies who do the same. I should have DVDs of <em>Date Number One</em> available for sale in late October. <br /> <br /><strong>How has digital video technology and the internet helped in producing and promoting your film?</strong> <br /><br /><em>Date Number One</em> could not have been made or distributed without digital video or the internet. Both those things are extremely vital for what I do. DV offers an affordable and high quality filmmaking medium for poor people, and the internet is a free publicity and community building tool.<br /> <br /><strong>Any advice for aspiring DIY filmmakers?</strong> <br /> <br />Yeah, plenty. 1.) Make a film that you would pay to see. 2.) Make a film that can compete with any similar kind of movie from Hollywood, Indiewood or foreign, or the DIY arena. As in: your comedy should be as funny as a Hollywood comedy, or better. 3.) Explore new ways of doing things - of doing everything - production and distribution - because low budget DIY is THE field to try new things out, because the risks are relatively low. 4.) Develop a community, help other people out, they may help you out in return. 5.) Don't worry about failure, select your targets (a film to produce, a screening) and move through them (get them done without worrying too much about it). You'll fail at times, and will succeed at times, and will learn how to do things better. 6.) And as Jack Kerouac once wrote in a book: "Be in love with your own life." 7.) Indie/DIY filmmaking and distribution can be difficult, but it's not like being a surgeon or a soldier or a school teacher - less risky and more fun, so don't complain too much and try to enjoy yourself.<br /><br />- - -<br /><br />I want to send out a big thanks to Sujewa for his time and providing some great insight! Be sure to check out his <a href="http://wilddiner.com">official website</a> and <a href="http://diyfilmmaker.blogspot.com/">blog</a>, and if the opportunity ever arises, be sure to give <span style="font-style: italic;">Date Number One</span> a little looksee.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.dvguru.com/2006/10/16/diy-filmmaking-an-interview-with-director-sujewa-ekanayake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/682887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/16/diy-filmmaking-an-interview-with-director-sujewa-ekanayake/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>diy</category><category>feature</category><category>filmmaking</category><category>independent</category><category>interview</category><category>low budget</category><category>LowBudget</category><category>self-distribution</category><dc:creator>Brian Liloia</dc:creator><dc:date>2006-10-16T08:15:00+00:00</dc:date></item><item><title>Storm chaser gets the shot</title><link>http://www.dvguru.com/2006/10/12/storm-chaser-gets-the-shot/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/12/storm-chaser-gets-the-shot/</guid><comments>http://www.dvguru.com/2006/10/12/storm-chaser-gets-the-shot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/gear/" rel="tag">Gear</a>, <a href="http://www.dvguru.com/category/interviews/" rel="tag">Interviews</a></p>You're driving home from work and notice the sky seems to be getting a bit darker. You figure it's just going to rain, and that's good because your brown lawn really needs it. You get home, turn on the TV for a quick weather update and you're greeted with video of a wicked storm, violently rotating and heading your way! While you run screaming like a little girl into the 'fraidy hole, you are probably wondering how the TV station was able to get that video on the air so quick! Well in most cases that footage is obtained by an experienced storm chaser who's out there for the love of storms and whose actions could help save your life.<br /><br /><img vspace="4" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/3352847_bg1.jpg" />David Drummond knows storms. He seeks them out because of his love of all-things-weather and he's turned that passion into a business. David took some time to answer a few questions for DV Guru readers about shooting video and storm chasing:<br /><br /><strong>How long have you been storm chasing?</strong><br /><br />I've been chasing storms in some form or fashion on the U.S. Southern Plains since the mid 1980s. That's a long time! I've been making a career out of it for the last 4 years. In the down times between weather events, I also manage a <a href="http://drylinehosting.com/">Web Hosting</a> and <a href="http://drylinedesign.com/">Web Design</a> business.<br /><br /><strong>You've been able to build a business around your passion for storms. Tell us a little about that.</strong><br /><br />Basically what Dryline Media (myself and a few others at this point) does is primarily provide local, national and international news networks with extreme weather video. That could be covering severe storms, hurricanes, snowstorms, or even just heatwaves. There is weather every day, even if it's nice. :-)<br /><br />We generally deal with NBC NewsChannel, ABC, FOX, CNN and The Weather Channel. We have also worked with Granada Television in the UK. We also provide stock video to various production companies such as Indigo Films and Pioneer Productions that create shows that you often see on cable networks like The Learning Channel, Discovery Channel, National Geographic, and the well known Storm Stories on The Weather Channel.<br /><br />On a more local level, I provide storm chasing services for the local NBC affiliate, KCBD NewsChannel 11. When not in the local area we have the ability to do the same service on a moments notice for just about any local TV station, and have done some things for shows like Good Morning America. These types of things are known in the business as "stringers" and we basically can provide near real time video as well as live cell phone reports on the air.<strong><br />Let's talk about some of the equipment you use while out in the field. What type of camcorder do you use?</strong><br /><br />Up until now, we have kept the equipment cost on the minimalist side basically due to the abuse we put the equipment through. It's not so bad to trash a $300 camera in a dust storm as it is to trash a $3000+ camera. We were also considering tape costs, and have stuck to Digital8 thus far. It produces an acceptable image for TV producers to use and is cheap. For a long time we have used my favorite camera, a <a href="http://www.camcorderinfo.com/content/sony_dcrtrv520_camcorder_review.htm">Sony TRV-520</a>. This camera is a real workhorse and takes a huge amount of abuse. We have used various Canon and Panasonic cameras as well and always come back to the Sony line.<br /><br />This next season however, we are finally going to move up into prosumer cameras with Sony VX2100 cameras exclusively. Our standards for production quality has risen to a new level and I am just not satisfied with Digital8 any longer. All of the producers we work with don't mind if we keep using the format, but we will certainly move up in quality and that's always a good thing.<br /><br /><strong>Do you have any special gear to keep the camera protected while out in severe weather?</strong><br /><br />In that past, as I mentioned, we stuck with cheaper cameras, so it wasn't of the greatest concern. Generally, doing things like parking under a covering, using umbrellas, even using the vehicle to block the wind. All very low tech stuff. When we move to the VX2100 cameras, we will also be using camera jackets made to protect these cameras. We will probably even use the lower end underwater bags available for these to protect in high dust or heavy rain situations. When moving up to higher-priced cameras, naturally we need to take more steps to protect the investment.<br /><br /><strong>Things happen fast when chasing storms and sometimes there is not enough time to stop and get the shot. A setup that really helps the storm chaser is the dash cam. What kind of camera do you use for a dash cam and how do you mount it inside the vehicle?</strong><br /><br />Currently, we are using RAM mounts. This is a widely available ball type mount, and it's very sturdy and versatile. It can even be used for mounting a laptop. We use the same Digital8 Sony cameras on the dash and the RAM mounts have tripod heads exactly like the tripods we use in the field so we can move the cameras from one location to the other with ease.<br /><br />However, once we move to the VX2100 cameras, we will most likely have a dedicated Sony TRV520 solely for dash use.<br /><br /><img vspace="4" hspace="4" border="1" alt="" id="vimage_2" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/chasevan1.jpg" /><br /><br /><strong>OK, so you're on the storm and you've got the video. How do you get the footage to the station?</strong><br /><br />None of the technology we use is proprietary nor particularly advanced. Basically, we shoot the footage and capture it into an HP ZV6000 laptop computer via firewire to preserve the digital quality. Then we edit it using Adobe Premiere Pro 2.0 non-linear editing software and export it out to whatever format we are working with that day. We then use an Internet connection, either through a wireless card using a cell network, or through a high speed wifi hotspot, to FTP the video file to the receiving station or network.<br /><br /><strong>How fast are you able to get footage to the station?</strong><br /><br />This varies by who is getting it and what we are doing with it. Local stations usually need it as fast as possible and are willing to sacrifice some quality to get it on the air ASAP. They only need a few seconds of video, like 15 seconds. Usually we just capture a short amount which often doesn't even need editing other than chopping it down for time and then encode it using a widely available codec. We usually use web compression which makes a small video file for a 15 second shot allowing us to send it in just a couple of minutes, even over a slow cell phone connection.<br /><br />I have a long firewire cable and sometimes I can do a "live" quickshot, capturing what the camera sees straight into the computer. When everything works right, I can have a shot like that to them ready to air in less than 5 minutes.<br /><br />Now for network stuff, they need higher quality MPEG and usually they get that in 30-45 second chunks, which can result in a significant file size. For those we usually have to locate a high speed WIFI hotspot to send those files up as they can range from 100-300 megs in size. For stuff like this, times can vary between 1 hour or longer depending mostly on how fast we can get a WIFI connection. In certain circumstances we can also hook up through a local station and do satellite feeds.<br /><br />Coming in 2007, we will be upgrading at least one chase unit to have it's own satellite feed, and that will greatly decrease the times for the larger file feeds as we will be able to do that from anywhere.<br /><br /><span style="font-weight: bold;">Are you able to do live streaming?</span><br /><br />We have been experimenting with some stuff, but because of some non disclosure agreements, I can't really give all the details at this time, but it looks like we will be able to do some limited live streaming depending on the area. There is technology available to do it obviously, but for many of the smaller market areas, being able to do it mobile all the time is still a stumbling block. Keep in mind that some of the places we chase in are extremely rural areas. Even digital phone service is not available in some of these areas yet.<br /><br />Again, with the upgrading of one unit to satellite communications, it will be able to definitely do live streaming from anywhere in the U.S. <br /><br /><strong>Everything we hear these days in the video world is all about HD. Do you have any plans to move to HD?</strong><br /><br />I have looked at doing HD and I am very impressed with some of it. We will certainly make that move, especially if the producers we work with dictate that they want it. My concerns at this point are having expensive cameras in the abuse we put them through, but the prices are coming down for sure, and as they do, it's going to make it difficult to resist moving to HD.<br /><br /><strong>Is all of your video available for purchase as stock footage?</strong><br /><br />Absolutely. Just about every second we shoot is available for stock usage. I have some things planned for the <a href="http://drylinemedia.com/">Dryline Media</a> website where stock footage will be able to be purchased directly from the site. Everything from big tornadoes to time lapse storms, to just people walking in the rain.<br /><br /><img vspace="4" hspace="4" border="1" alt="" id="vimage_3" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/tornado2.jpg" /><br /><br /><strong>You've shot tons of footage over the years. Do you have an archiving and cataloging system that you follow?</strong><br /><br />I have the original tape of every single bit of footage I ever shot back as far as the mid 90s. Back in those days we shot on VHS and VHS-C and sadly I lost a tremendous amount of non-replaceable footage in a fire.<br /><br />Currently I have an ongoing project where I am taking every single tape, capturing it, and doing rough edits to cut out the fluff. You know, the stuff where you put the camera down and accidentally left it on, that sort of stuff. Once that is cut out, I am cutting it into 20 minute segments and archiving that in raw .avi files on data DVDs. I am cataloging this as I go. This gives me the ability to grab a DVD, move the footage over to a hard drive quickly and work with it any way I need to. <br /><br />I also have plans, as the prices of some of these huge hard drives keep falling, to purchase several 500 GB hard drives and putting all of those files that are being archived on DVD on to those drives. Using a hot swap hard drive enclosure will make retrieving those very easy. This also gives me two backup copies aside from the original tapes which will probably outlast the tapes themselves. I almost NEVER reuse a tape. Tapes are too cheap to take the chance.<br /><br /><strong>Do you have any tips for shooting weather?</strong><br /><br />The best thing I could tell anyone is to steady your shot. Either use a tripod, or brace against something, brace the camera, something. I have been known to use the vehicle, a fence post, a pole or just about anything when I couldn't get a tripod out quick to brace with. Bracing your shots alone will improve your shooting quality 1000%<br /><br />While the wild and crazy all over the place shots with all the yelling in the background will get 15 seconds of fame on TV, producers actually prefer people who can consistently provide good steady shots. Watching cameras moving all over the place can make some people sick. Even a cheap tripod from Walmart is preferable than no tripod at all.<br /><br />Shooting weather video is actually quite easy if you have the nerves and stomach for it. You have to be prepared for all sorts of uncomfortable shooting situations. Finding the shots is the hard part, and that's where the storm chasing comes in.<br /><br />Oh, and one good tip that has cost me several cameras when I forget it.... Never, ever leave your camera alone on a tripod near a storm! Sudden blasts of high winds often happen and can put that nice camera lens down in the ground very quick!<br /><br /><strong>We both know storm chasing can be extremely dangerous. Even the most experienced chaser can find themselves in trouble. What advice would you give to someone who is considering weather videography?</strong><br /><br />If you are going to attempt storm chasing to shoot video, do yourself a favor and take some SKYWARN Spotter classes from the National Weather Service first, and do some reading up on the web about storm structure and behavior. Severe storms and hurricanes can easily kill you if you're not prepared for what they bring. Storm Chasers often make it look easy on camera, but it's very difficult to actually find and shoot a tornado. And that is if you survived the ungodly amounts of driving and endless hours of waiting for storms to pop. <br /><br /><img vspace="2" hspace="2" border="0" alt="" id="vimage_4" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/line.jpg" /><br /><br />A big thank you to David for taking the time to talk video and storm chasing. Storm chasing requires thousands of miles on the road and hours of waiting just to get "the" shot. Please remember this if you see a storm chaser out on the plains, camera pointing toward the storm. Don't stop your vehicle right in front of the camera, blocking the shot, and please try not engage in conversation while the camera is running. Audio is a big part of the storm video experience. <br /><br />You can find out more about David and his team from the <a href="http://kcbd.com/Global/story.asp?s=4882492">NewsChannel 11</a> website, which includes video of the team in action and a tour of the chase van with all those wonderful toys. You can also checkout his websites, <a href="http://drylinemedia.com/">Dryline Media </a>and <a href="http://wx5tvs.com/">Tornado Vortex Signature</a>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.dvguru.com/2006/10/12/storm-chaser-gets-the-shot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/683437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/12/storm-chaser-gets-the-shot/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>broadcast</category><category>david drummond</category><category>DavidDrummond</category><category>interview</category><category>storm chaser</category><category>storm chasing</category><category>StormChaser</category><category>StormChasing</category><category>tv</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-10-12T10:59:00+00:00</dc:date></item><item><title>Interview with co-director/producer of video game documentary "8 BIT"</title><link>http://www.dvguru.com/2006/10/09/interview-with-co-director-producer-of-video-game-documentary-8/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/09/interview-with-co-director-producer-of-video-game-documentary-8/</guid><comments>http://www.dvguru.com/2006/10/09/interview-with-co-director-producer-of-video-game-documentary-8/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/the-little-guy/" rel="tag">The Little Guy</a>, <a href="http://www.dvguru.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.8bitmovie.com/video/8bitmoma.jpg"><img width="450" vspace="4" hspace="4" height="314" border="1" align="middle" alt="8 BIT Documentary" id="vimage_1" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/8bitmovie.jpg" /></a><br /><a href="http://www.8bitmovie.com">8BIT</a> is an independent documentary about video games, art, and music directed by Marcin Ramocki and co-directed/produced by Justin Strawhand. I got a chance to interview Justin about the project just before it premiered Saturday night at the Museum of Modern Art in New York. <strong><br /><br />First things first, how did you come up with the idea to make a documentary about video games?</strong><br /><br />The original concept for the movie came from Marcin Ramocki, who is credited as director. He runs a very cool new media art gallery in Williamsburg, Brooklyn, and for almost five years has had this group of musicians who use hacked Nintendo Gameboys to make music performing there. He became very friendly with them, and they had a discussion at a local bar one night about documenting this totally new and unique scene.
<div><br /></div>
<div>Marcin approached me (he was my professor in college at New Jersey City University) about doing the film, which we thought would be a short expose on this Gameboy music scene.</div>
<div><br /></div>
<div>As we started production, we began to realize that this phenomenon, of artists who use video games as a tool of expression, or who reference video games in their work, was really quite expansive, and Marcin, being a keen observer of art history and its developments, began to realize that this new "8 Bit" scene was really the development of what is perhaps the first genuinely unique artistic movement in the last 20 odd years. So, the film was made with a sort of snowball effect, as we were turned onto more artists and practitioners of this video game art.</div>
<br /><br /><strong>I see you used a DVX100a to shoot with. What led you to pick this camera over others?<br /><br /></strong>I chose the DVX100a after a lot of sweat and research. I had shot extensively on both the PD-150 and XL1 previously, and while I like both cameras for their different capabilities (the PD-150 gives a very cinematic image, I think, and the XL-series is the past, current, and future king of low-cost ENG) I was really intrigued by the customization capabilities of the DVX, as well as the whole 24p thing. We planned from the beginning to treat this project as something that would be a success, that would go to the theaters, and come hell or high water, we went ahead with that goal in mind. So, I shot it in 24PA, with an anamorphic adapter, and had to fix the framerates for the 60i stuff, much of which was archival footage, as well as various grabs of games, artworks, and demos going back as early as 1950.<strong><br /><br /><br /></strong>See the trailer after the break.<strong><br /></strong><strong>How much did the film cost to produce and how did you raise the money?<br /></strong><br />It's hard to say at this point exactly what the film cost, because whenever you answer a question like that you leave out the non-paid people-hours. I spent hundreds of hours in the studio (perhaps over a thousand), scratching away at the material, hunting down resources, corresponding with people around the world to find arcane images. The crew was completely volunteer, as well (outside of the occasional slice of pizza and a very rare beer.) The crew was entirely composed of alumni and students from my alma mater (where Marcin still teaches interactive design, and where I teach an occasional DVD authoring class) who donated their time, equipment, and expertise to the production. This also doesn't reflect in the bottom line of the film. So, real costs of the film, although under the $15,000 range, don't really reflect all of the hard work and donated time that went into the production.<br /><strong> </strong><br /><strong>How long did it take to shoot and edit?<br /><br /></strong>We were in production for a little over a year. This was relatively sporadic, as we would uncover new people who fit into the narrative of the film. When we finished, we were left with around 25 hours of interviews, and around 10 hours of concert footage.
<div><br /></div>
<div>After we assembled the rough-cut of the voice track (which took a LOT of time) the real work began. I was left with basically an hour and a half of beautiful, intelligent, talented talking heads, and had not the first idea of how to cover them. The musicians were easier to do than the others, because we had the concert stuff. But I was left with very long stretches of video that needed to be populated with imagery. For example, at one point, Ed Halter, an author and film critic, gives a brief (and wonderfully idiosyncratic) history of video games, which lasts about 2 minutes. His history is painted in pretty broad strokes, but I knew that I didn't want this segment to be so didactic, so although the seed of the imagery is found in Ed's speech, there are a lot of inside jokes and things going on with the pictures (the first video game, made by Willie Higginbotham, is superimposed onto an old radar screen; a very goofy video game ad plays, with a kid doing a sort-of He-Man pose.) </div>
<div><br /></div>
<div>So, the real meat of the editing was a brute-force kind of thing, but also one that had to be informed and nuanced. When someone talks about Commodore 64, you can't show Amiga or Atari, even if the game was ported to different systems. I tried to keep the visuals with as much integrity as possible.</div>
<div><br /></div>
<div>Short answer: start to finish, 2 years and change.</div>
<br /><strong>What was the biggest challenge in getting this film done?<br /><br /></strong>The biggest challenge in getting the film done... To be honest, it was at times a grueling, infuriating, overwhelming experience, but we never hit a brick wall. I may have had to spend four days in back and forth exchanges with some obscure German collector of digital arcana, but we always got the right image for the job. So in terms of production, I think it was a simple, if not easy, task.
<div><br /></div>
<div>The hardest part was integrating Marcin's very complex art-historical perspective in the body of the narrative, and in building a structure that would effortless introduce concepts that most people never heard of (from the demo-cracking scene in the early 1980's to object oriented programming.) After awhile, you start to lose your ability to critically observe the film, and when you are dealing with concepts as complex, original, and arcane as this film does, you have to walk a very fine line between entertainment, edutainment, and overwhelming the audience with too much information. Luckily, the nature of the subject in many way solved this problem for us.</div>
<br /><strong>Was this your first documentary? What else have you done in the past to lead you up to this point?<br /><br /></strong>This was both of our first feature documentary, although I had edited a feature about 5 years ago. Marcin comes from the art world, and is a practicing artist, curator, and programmer. His level of expertise was not, however, in film, so there was a learning curve for him as director. I have been cutting professionally for almost 7 years, and did the whole film-school thing (NJCU MEDIA ARTS DEPARTMENT SHOUT OUT) and have produced and directed a bunch of shorts, as well as industrials and not-for-profits, so I think I made the transition for Marcin much easier. Since I was behind the camera not only as DP but also as Producer and Co-Director (and later editor) I had to keep an eye on the frame as well as on the bottom line information, but all in all I think that we did a good job of keeping things in line and in order.<br /> <br /><strong>I imagine a film like this has a lot of in game footage, how did you go about recording that?<br /><br /></strong>I used a lot of different tools to get the video games into the movie. For a lot of stuff, we just ran RCA into the DVX. Other stuff had to be emulated, mostly the arcane old demos and stuff (I currently have a working Amiga operating system installed on my Dual G5!) I used a software called Snapz Pro X a ton. I'm not getting paid to plug them, let me say that first, but I love that software, although it is a bit tricky to get high FPS stuff correctly. We shot a little stuff directly off of monitors, but only when seeing the player was important. I didn't experiment much with shooting stuff off of my LCD screen, but now that I think about it, that may have worked out the best. But everything looks good regardless.<br /><strong><br /><br /><object width="425" height="350">
<param value="http://www.youtube.com/v/78mZVgLye5Q" name="movie" />
<param value="transparent" name="wmode" /><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/78mZVgLye5Q"></embed></object><br /><br />With sites like YouTube and MySpace, how have these new forms of distribution helped you get the word out about your film? <br /><br /></strong>Youtube was an important place for us to host the trailer for the film, I think most importantly because of the way it has standardized distribution. Anyone with a little saavy can get youtube to work. The people at iFILM contacted us about putting the trailer up, and we had like 4000 hits in a few days. The website was obviously important as well, and it's amazing to watch how the information flows. Metatagging, social networking sites, the whole gamut of what the corporate people call Web 2.0 really empowers a couple of nobodies like us to get the word out, and I hope it all stays as relatively honest and accessible as it is now.<br /><strong><br />When will there be a DVD? </strong><br /><strong><br /></strong>We're starting to get offers on the film, but haven't made any firm decisions yet. We'd love to show it in a few theaters first. This thing is part rockumentary, and we want to make those Dolby systems melt. And of course, I lament the end of the theatre-age (George Lucas just shot a few nails into the coffin yesterday, I hear.) So as for a DVD, we're not sure yet. We want to see what the demand is for public exhibitions first. We're getting many many requests to show in art museums / universities as well, so whatever happens, I think that our film will have some legs and hopefully the people who want to see it will be able to.<br /><strong><br />Finally, what is your favorite videogame?</strong><br />My favorite game of all time is an old game for the Commodre 64 called Bruce Lee.<br /><br />You may have missed the premiere screening of 8BIT at <a href="http://www.moma.org/">MoMA</a>, October 7th, but there are <a href="http://www.8bitmovie.com/screenings/screenings.html">additional screenings</a> being planned.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.dvguru.com/2006/10/09/interview-with-co-director-producer-of-video-game-documentary-8/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/680899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/09/interview-with-co-director-producer-of-video-game-documentary-8/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>8bit</category><category>documentary</category><category>DVX</category><category>indie</category><category>interview</category><category>premiere</category><dc:creator>Russell Heimlich</dc:creator><dc:date>2006-10-09T13:01:00+00:00</dc:date></item></channel></rss>