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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>How to write a genre movie in seven days</title><link>http://www.dvguru.com/2007/01/19/how-to-write-a-genre-movie-in-seven-days/</link><guid isPermaLink="true">http://www.dvguru.com/2007/01/19/how-to-write-a-genre-movie-in-seven-days/</guid><comments>http://www.dvguru.com/2007/01/19/how-to-write-a-genre-movie-in-seven-days/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img vspace="4" hspace="4" align="right" alt=""  src="http://www.blogsmithmedia.com/www.dvguru.com/media/2007/01/life-of-a-writer.jpg" />You might recall the <a href="http://www.dvguru.com/2006/11/01/1000-speilberg/">$1000 Speilberg</a> blog, which I mentioned back in November. Recently, the site has moved to a new location and its been renamed <a href="http://www.1000dollarfilm.com/">$1000 Dollar Film</a>, which is more generic and perhaps more clearly representative of the site's goal. Anyway, the website is shaping up with some interesting reading to be had, but one article that caught my eye is '<a href="http://www.1000dollarfilm.com/2007/01/19/how-to-write-a-genre-movie-in-seven-days/">How to write a genre movie in seven days</a>'. Although I'm not much of the screenwriter type myself, I found this to be a pretty interesting exercise regarding speed writing. Other than being amusing, it does have sound tips on how to be a productive writer, with the final goal of having written something that is watchable and doable, but not necessarily a masterpiece of screenwriting.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1000dollarfilm.com/2007/01/19/how-to-write-a-genre-movie-in-seven-days/>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2007/01/19/how-to-write-a-genre-movie-in-seven-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/738971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2007/01/19/how-to-write-a-genre-movie-in-seven-days/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>development</category><category>filmmaking</category><category>screenplay</category><category>screenwriting</category><category>writing</category><dc:creator>Brian Liloia</dc:creator><dc:date>2007-01-19T17:05:00+00:00</dc:date></item><item><title>The MacGuffin</title><link>http://www.dvguru.com/2007/01/16/the-macguffin/</link><guid isPermaLink="true">http://www.dvguru.com/2007/01/16/the-macguffin/</guid><comments>http://www.dvguru.com/2007/01/16/the-macguffin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2007/01/pulp.jpg" />One of my favorite blogs, Signal vs. Noise, has a long article on <a href="http://www.37signals.com/svn/posts/196-the-macguffin">MacGuffin</a>. A name coined by Alfred Hitchcock, who described the element: a "device, the gimmick, if you will, or the papers the spies are after...The only thing that really matters is that in the picture the plans, documents or secrets must seem to be of vital importance to the characters. To me, the narrator, they're of no importance whatsoever." The element that pushes all the other elements into action. Even though it merely acts as a plot agent, it has inherent power. Most writers use it, even if they don't know what a MacGuffin means. Some legendary directors like Truffaut and Mamet are quoted in the article on power of the MacGuffin. One of the best recent examples was the glowing briefcase in Pulp Fiction.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.37signals.com/svn/posts/196-the-macguffin>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2007/01/16/the-macguffin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/737231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2007/01/16/the-macguffin/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>alfred hitchcock</category><category>AlfredHitchcock</category><category>david</category><category>francois</category><category>mamet</category><category>truffaut</category><dc:creator>Ajit Anthony</dc:creator><dc:date>2007-01-16T21:05:00+00:00</dc:date></item><item><title>YourBroadcaster: social networking meets movie collaboration</title><link>http://www.dvguru.com/2006/12/17/yourbroadcaster-social-networking-meets-movie-collaboration/</link><guid isPermaLink="true">http://www.dvguru.com/2006/12/17/yourbroadcaster-social-networking-meets-movie-collaboration/</guid><comments>http://www.dvguru.com/2006/12/17/yourbroadcaster-social-networking-meets-movie-collaboration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/12/yourbroadcaster.jpg" />YourBroadcaster.com is attempting to take social networking to a different level with their movie social networking site:<br /><br /><em>A movie social network promises to meet the requirements of any individual who has genuine interest in movies and filmmaking. A true movie buff would not pass up the chance to be part of the creation of a feature length film from casting the film, choosing the director or simply playing a major decision-making role throughout the entire production process. This is a test whether a film can be done with most of the major production decisions made through an online social network.</em><br /><br />Launching in 2007, members of the YourBroadcaster social network can become involved in 5 different movie projects. Members will be able to upload scripts, auditions, characters, etc that will be voted on by all members to determine what will be used in the movie project. A subscription fee of $10 (one project) to $35 (multiple projects) is required for full participation. The 5 movie categories are bollywood, horror, thriller, drama and comedy. Advertisers can also get in on the movie making action with opportunities of product placement within each movie. This will be interesting to follow once the official site is launched and we get more details into how things will operate. The official site is <a href="http://www.yourbroadcaster.com">yourbroadcaster.com</a> but you can find more information at their corporate site, <a href="http://www.yourbroadcaster.tv">yourbroadcaster.tv</a>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.yourbroadcaster.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/17/yourbroadcaster-social-networking-meets-movie-collaboration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/720454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/17/yourbroadcaster-social-networking-meets-movie-collaboration/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>collaboration</category><category>social networking</category><category>SocialNetworking</category><category>yourbroadcaster</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-12-17T22:21:00+00:00</dc:date></item><item><title>Writer's Dreamtools</title><link>http://www.dvguru.com/2006/12/16/writers-dreamtools/</link><guid isPermaLink="true">http://www.dvguru.com/2006/12/16/writers-dreamtools/</guid><comments>http://www.dvguru.com/2006/12/16/writers-dreamtools/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/web/" rel="tag">Web</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/online/" rel="tag">Online</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/12/writers-dreamtools.jpg"  alt="" />This is very cool. <a href="http://www.writersdreamtools.com/guest.asp">WritersDreamTools.com</a> provides all the things you would want to know about any decade from the 1650's on. Things like major historical events, catch phrases, who the major characters were, who died, the bad guys, what music played, what was the entertainment like and so on. You can see how useful this would be for a writer. It can also be very useful to directors, set designers, costume people and cinematographers. But even more than that, it is very nice way to learn history.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.writersdreamtools.com/guest.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/16/writers-dreamtools/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/719768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/16/writers-dreamtools/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>writers dreamtools</category><category>WritersDreamtools</category><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-12-16T20:15:00+00:00</dc:date></item><item><title>A look at Pixar's beginnings</title><link>http://www.dvguru.com/2006/12/13/video-animation-history/</link><guid isPermaLink="true">http://www.dvguru.com/2006/12/13/video-animation-history/</guid><comments>http://www.dvguru.com/2006/12/13/video-animation-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/production/" rel="tag">Production</a>, <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><br />If you are into creating animation then you may like to take a step back in history by viewing this video below. The video shows early computer generation animation technology that was used to animate cartoons back in the 1980s. The video shows you how characters and backgrounds were built up in black and white vector animation sketches on a computer that were then colored in. When describing what it was like to color in the objects the video states the whole process is like stretching a piece of skin over a wire mesh frame. The originator of the video was working for Disney at the time, but when Micheal Eisner took over, he got canned.  Don't feel too bad, he went on to start Pixar.  For the full drama story, follow the read link, otherwise sit back and watch away...<br /><br /> <object width="425" height="350">
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<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/LvIDRoO8KnM" type="application/x-shockwave-flash" wmode="transparent"></embed></object><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thedisneyblog.com/tdb/2006/12/found_an_import.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/13/video-animation-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/718228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/13/video-animation-history/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><dc:creator>Chris Tew</dc:creator><dc:date>2006-12-13T19:40:00+00:00</dc:date></item><item><title>"Blair Witch" team at it again</title><link>http://www.dvguru.com/2006/12/06/blair-witch-team-at-it-again/</link><guid isPermaLink="true">http://www.dvguru.com/2006/12/06/blair-witch-team-at-it-again/</guid><comments>http://www.dvguru.com/2006/12/06/blair-witch-team-at-it-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/movies/" rel="tag">Movies</a>, <a href="http://www.dvguru.com/category/dvd/" rel="tag">DVD</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img width="215" vspace="2" hspace="2" height="320" border="0" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/12/altered-blair-witch.jpg" id="vimage_2" alt="Altered Movie" />Back in 1999 The Blair Witch Project became the most financially successful independent film of all time, partly due to the way the producers played the internet to create a lot of buzz. Now, the team is at it again with another movie, <em>Altered</em>. Granted, the film is backed by mainstream Rogue Pictures, but we'll have to see whether the team can pull it off again. Investor <a href="http://www.systemvideoblog.com/2006/12/coming_full_cir.html">Ken McCarthy</a> seems to think so and is on board with the horror flick. Since <em>The Blair Witch Project</em> was hailed as one of the first successes of "viral marketing," way back in the late 90's, it'll be interesting to see what approach the film makers take now that the internet is even more pervasive. Check out the trailer below:<br /><br /><object width="425" height="350">
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<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/a-Ib1F-NT6c" type="application/x-shockwave-flash" wmode="transparent"></embed></object><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.systemvideoblog.com/2006/12/coming_full_cir.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/06/blair-witch-team-at-it-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/713646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/06/blair-witch-team-at-it-again/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><dc:creator>Chris Tew</dc:creator><dc:date>2006-12-06T14:52:00+00:00</dc:date></item><item><title>More stop-motion Earl</title><link>http://www.dvguru.com/2006/12/03/more-stop-motion-earl/</link><guid isPermaLink="true">http://www.dvguru.com/2006/12/03/more-stop-motion-earl/</guid><comments>http://www.dvguru.com/2006/12/03/more-stop-motion-earl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/television/" rel="tag">Television</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/post-production/" rel="tag">Post-production</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/12/sd_earl2.jpg" id="vimage_2" alt="" />Just to follow up on a <a href="http://www.dvguru.com/2006/11/22/my-name-is-stop-motion-earl/">previous</a> post, Studio Daily has an <a href="http://www.studiodaily.com/main/video/7415.html">interview</a> with the folks that worked on the <em>My Name is Earl</em> episode that featured stop-motion character animation. While there's not much new here, there is a <a href="http://www.studiodaily.com/main/video/7415.html">video</a> available of the interview which shows a few glimpses of the behind the scenes setup. So if you're into stop-animation or just curious, you might enjoy checking it out.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.studiodaily.com/main/video/7415.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/03/more-stop-motion-earl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/711969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/12/03/more-stop-motion-earl/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>animation</category><category>effects</category><category>interview</category><category>stop-animation</category><category>tv</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-12-03T18:07:00+00:00</dc:date></item><item><title>South Park meets World of Warcraft, how the episode was created</title><link>http://www.dvguru.com/2006/11/25/south-park-meets-world-of-warcraft-how-the-episode-was-created/</link><guid isPermaLink="true">http://www.dvguru.com/2006/11/25/south-park-meets-world-of-warcraft-how-the-episode-was-created/</guid><comments>http://www.dvguru.com/2006/11/25/south-park-meets-world-of-warcraft-how-the-episode-was-created/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/production/" rel="tag">Production</a>, <a href="http://www.dvguru.com/category/television/" rel="tag">Television</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/11/spwow.jpg" />Machinima.com has a great <a href="http://www.machinima.com/article.php?article=459">interview</a> with the South Park crew discussing the recent South Park-World of Warcraft episode. You get a little behind the scenes info on where the inspiration to use WOW came from, plus a few techie details on how the episode was created. For example, they treated the game capture sessions just like regular shoots using a Mac Pro with SnapzPro software for capturing. The captures were then imported into Avid systems and cut into the show which gave them immediate feedback if the captures worked in the scene, or if they needed to re-capture from the game. And just like a real location shoot, they did have some issues such as random players walking into the area they were capturing. But unlike a real shoot (hopefully), they were able to kill off anyone who wondered into the shot and continue on. <a href="http://www.machinima.com/article.php?article=459">Check it out</a>, it's a fun read.<br /><br />[via <a href="http://createdigitalmotion.com/">Create Digital Motion</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.machinima.com/article.php?article=459>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/25/south-park-meets-world-of-warcraft-how-the-episode-was-created/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/707453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/25/south-park-meets-world-of-warcraft-how-the-episode-was-created/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>2D</category><category>3D</category><category>interview</category><category>machinima</category><category>south park</category><category>world of warcraft</category><category>wow</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-11-25T12:18:00+00:00</dc:date></item><item><title>Who Backs Movies and Why</title><link>http://www.dvguru.com/2006/11/22/who-backs-movies-and-why/</link><guid isPermaLink="true">http://www.dvguru.com/2006/11/22/who-backs-movies-and-why/</guid><comments>http://www.dvguru.com/2006/11/22/who-backs-movies-and-why/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/trends/" rel="tag">Trends</a>, <a href="http://www.dvguru.com/category/business/" rel="tag">Business</a>, <a href="http://www.dvguru.com/category/the-little-guy/" rel="tag">The Little Guy</a>, <a href="http://www.dvguru.com/category/movies/" rel="tag">Movies</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img width="144" vspace="4" hspace="4" height="118" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/11/afm.gif" id="vimage_1" alt="" />Christopher Stack at his Deepstructure blog was kind enough to jot down notes from one of American Film Market's (AFM) recent seminar titled "<a href="http://deep-structure.blogspot.com/2006/11/afm-part-i-who-backs-movies-and-why.html">Who backs movies and why</a>." A lot of good stuff, I'd suggest you read it through. Basically: get representation, have a plan for your script, focus on script, pitch truthfully and excitedly. That one line summary was for what you independent filmmakers can do. A lot of the talk also focuses on the current market, check it out.<br /><br />(via <a href="http://www.hdforindies.com/2006/11/afm-part-i-who-backs-movies-and-why.html">HD for Indies</a>)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://deep-structure.blogspot.com/2006/11/afm-part-i-who-backs-movies-and-why.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/22/who-backs-movies-and-why/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/706082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/22/who-backs-movies-and-why/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>afm</category><category>american film market</category><category>AmericanFilmMarket</category><category>deepstructure</category><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-11-22T13:47:00+00:00</dc:date></item><item><title>My name is stop-motion Earl</title><link>http://www.dvguru.com/2006/11/22/my-name-is-stop-motion-earl/</link><guid isPermaLink="true">http://www.dvguru.com/2006/11/22/my-name-is-stop-motion-earl/</guid><comments>http://www.dvguru.com/2006/11/22/my-name-is-stop-motion-earl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/television/" rel="tag">Television</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/post-production/" rel="tag">Post-production</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/11/earl.jpg" id="vimage_1" alt="" />If you saw last weeks episode of <em>My Name is Earl</em>, you found out what can happen if you eat too much of a potent herbal medicine meant for your skin. Randy sure learned the hard way. But we've got a secret, it wasn't real. Nope, it was months of hard work with a Canon 20D digital camera, After Effects, Shake, Avid and other fun tools. Check out this <a href="http://www.dv.com/features/features_item.jhtml;jsessionid=1KDWKBLIGXDESQSNDLPCKHSCJUNN2JVN?category=Archive&amp;articleId=195500004">article</a> over at DV.com that goes into detail on how the 2 1/2 minutes of animation was created. If you missed the episode, you can check out some clips over on NBC's <a href="http://www.nbc.com/My_Name_Is_Earl/">website</a>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dv.com/features/features_item.jhtml;jsessionid=1KDWKBLIGXDESQSNDLPCKHSCJUNN2JVN?category=Archive&amp;articleId=195500004>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/22/my-name-is-stop-motion-earl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/706062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/22/my-name-is-stop-motion-earl/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>after effects</category><category>AfterEffects</category><category>animation</category><category>avid</category><category>canon 20d</category><category>effects</category><category>shake</category><category>stop-motion</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-11-22T10:02:00+00:00</dc:date></item><item><title>Confessions of a Genius Script Reader</title><link>http://www.dvguru.com/2006/11/16/confessions-of-a-genius-script-reader/</link><guid isPermaLink="true">http://www.dvguru.com/2006/11/16/confessions-of-a-genius-script-reader/</guid><comments>http://www.dvguru.com/2006/11/16/confessions-of-a-genius-script-reader/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/intermediate/" rel="tag">Intermediate</a></p><img vspace="4" hspace="4" align="right" alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/11/film-threat.jpg" />This is one of the wittiest articles on scriptwriting I have read. It goes up there with <a href="http://hucksblog.blogspot.com/">Josh Friedman's blog</a>. Allan Heifetz, writing for Film Threat, jots down "<a href="http://filmthreat.com/index.php?section=features&amp;Id=1766">The Golden Dont's</a>" for screenwriters. Briefly: no breaking the fourth wall, enough with the swearing, don't abuse the thesaurus, don't go nuts with funny names or titles, cut down on the soundtrack notes, no time like the present and men should stick to writing about men. Again, all this is much funnier and informative in the article. Here is a sample: "Throw your thesaurus away. You have nothing to lose but your pneumatic, pulchritudinous manacles! Remember; the better it looks on paper, the worse it's going to sound on film."<br /><br />I am not a script reader but here are couple of things I'd like to add:<br />
<ul>
    <li>Be careful with the amount of detail you put in a script. It is like music, you can only listen to so many things.</li>
    <li>Dialog is a little different. Good dialog or realistic dialog seems to be coming from many directions. </li>
    <li>Work and family are important parts of people's lives. Include it as much as you can. Even cool people have silly dads.</li>
    <li>Don't be afraid of modern objects. Writers love old stuff, old cars, old clothes. Other people don't.</li>
    <li>Same thing for locations. Strip malls are almost never seen in a movie. But most Americans spend much of their time outside their homes and cars there.</li>
</ul>
(via <a href="http://johnaugust.com/archives/2006/confessions-of-a-genius-script-reader">John August</a>)<br /><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://filmthreat.com/index.php?section=features&amp;Id=1766>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/16/confessions-of-a-genius-script-reader/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/702849/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/16/confessions-of-a-genius-script-reader/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>film threat</category><category>FilmThreat</category><category>script</category><category>scriptwriting</category><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-11-16T12:31:00+00:00</dc:date></item><item><title>Final Draft 7.1.3 released</title><link>http://www.dvguru.com/2006/11/15/final-draft-7-1-3-released/</link><guid isPermaLink="true">http://www.dvguru.com/2006/11/15/final-draft-7-1-3-released/</guid><comments>http://www.dvguru.com/2006/11/15/final-draft-7-1-3-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/11/finaldraft.jpg" id="vimage_1" alt="" />Final Draft has released an update to its popular <a href="http://www.finaldraft.com/products/final-draft/">scriptwriting</a> software. It doesn't look like there is anything major added to this version, but it does include a few enhancement as well as bug fixes. For detailed info on the changes in 7.1.3, check out the <a href="http://media.finaldraft.com/downloads/readme_fd713.txt">readme</a> file. Current version 7 users can update for free, new users can get a brand spankin' new copy for $229.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.finaldraft.com/company/press/press-releases/pr-20061111-713-release.php>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/15/final-draft-7-1-3-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/702522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/11/15/final-draft-7-1-3-released/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>final draft</category><category>scriptwriting</category><category>update</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-11-15T13:21:00+00:00</dc:date></item><item><title>FX tips and more</title><link>http://www.dvguru.com/2006/10/25/fx-tips-and-more/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/25/fx-tips-and-more/</guid><comments>http://www.dvguru.com/2006/10/25/fx-tips-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/post-production/" rel="tag">Post-production</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/fxguide.jpg" id="vimage_1" alt="" />Need a few FX tips? Run, don't walk, over to <a href="http://www.fxguide.com/">fxguide.com.</a> You will find  some really good tips and tutorials on their <a href="http://www.fxguide.com/fxtips.html">tips</a> page. It's not all special effects stuff, you'll find info on a variety of subjects related to workflow and post production. Also check out their podcasts and articles that take you into the guts of various productions. But don't blame me when you lose track of time and don't get anything productive done today.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fxguide.com/fxtips.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/25/fx-tips-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/690864/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/25/fx-tips-and-more/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>fx</category><category>post production</category><category>special effects</category><category>SpecialEffects</category><category>tips</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-10-25T15:35:00+00:00</dc:date></item><item><title>IMDbPro: Useful resource for professionals</title><link>http://www.dvguru.com/2006/10/25/imdbpro-useful-resource-for-professionals/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/25/imdbpro-useful-resource-for-professionals/</guid><comments>http://www.dvguru.com/2006/10/25/imdbpro-useful-resource-for-professionals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/business/" rel="tag">Business</a>, <a href="http://www.dvguru.com/category/web/" rel="tag">Web</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/pro/" rel="tag">Pro</a>, <a href="http://www.dvguru.com/category/online/" rel="tag">Online</a></p><img width="267" vspace="4" hspace="4" height="59" border="1" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/imdb-pro.jpg" id="vimage_1" alt="" />IMDb has become THE film database. Actors, directors and other film professionals yearn to get on its listings. IMDb offers a lot more than a database namely its Pro features. These features are actually quite good: <br />
<ul>
    <li>Contact Listings for over 65,000 people. Get in touch with that star that will make or break your film.</li>
    <li>Company Directory of over 10,000 companies. Get an agent and reach more professionals.</li>
    <li>Entertainment News from the Hollywood Reporter.</li>
    <li>In Production Charts for over 5,200 film and TV projects.</li>
    <li>Rankings for over 1.6 million people in IMDb.</li>
    <li>Message Boards for entertainment industry professionals.</li>
    <li>Box Office for US daily, US weekly and international.</li>
    <li>Calendar of theatrical releases, film festivals and events.</li>
    <li>Advanced Search generates millions of customized reports.</li>
</ul>
These features come with a hefty price, $12.95 a month, but you can try the service for 14 days for free.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://https//secure.imdb.com/signup/v4/?d=IMDbTab>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/25/imdbpro-useful-resource-for-professionals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/690441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/25/imdbpro-useful-resource-for-professionals/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>imdb</category><category>imdbpro.com</category><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-10-25T09:39:00+00:00</dc:date></item><item><title>Making a movie without the actors?</title><link>http://www.dvguru.com/2006/10/24/making-a-movie-without-the-actors/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/24/making-a-movie-without-the-actors/</guid><comments>http://www.dvguru.com/2006/10/24/making-a-movie-without-the-actors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/trends/" rel="tag">Trends</a>, <a href="http://www.dvguru.com/category/production/" rel="tag">Production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/pro/" rel="tag">Pro</a></p><img width="450" vspace="4" hspace="4" height="254" border="0" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/3dactortechnology.jpg" id="vimage_1" alt="Making a movie without real actors?" />I suppose this could be a dream come true for a director, the ability to control and fine-tune minute details of an actor's performance.  Thanks in part to technology from <a href="http://www.image-metrics.com/">Image Metrics</a> actions can be mapped to a 3D model.  While motion capture is not a new technique, subtle things like movement of the eyes, wrinkles, and the area around the mouth have foiled past methods.  Will this render (no pun intended) the role of big movie stars obsolete?  I don't think so.  For one thing a virtual actor can't do real world publicity.  But with that aside, isn't there something missing? Some human quality that technology will never be able to capture?  I think the best use of this stuff would be for completing a movie after the main actor has died, like <a href="http://www.imdb.com/title/tt0109506/">The Crow</a>.  As this technology becomes more and more refined, expect to see it (although hopefully you won't notice it) used more often.  And didn't BET use <a href="http://www.answers.com/topic/cita-s-world">something like this</a> a while ago?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nytimes.com/2006/10/15/movies/15waxm.html?ei=5070&amp;en=be53c402d8004d95&amp;ex=1161748800&amp;pagewanted=all>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/24/making-a-movie-without-the-actors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/689270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/24/making-a-movie-without-the-actors/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>3d</category><category>actor</category><category>animated</category><category>CGI</category><category>computer</category><category>fake</category><category>generated</category><category>image metrics</category><category>ImageMetrics</category><category>motion capture</category><category>MotionCapture</category><category>talent</category><dc:creator>Russell Heimlich</dc:creator><dc:date>2006-10-24T17:33:00+00:00</dc:date></item><item><title>Macworld reviews Montage</title><link>http://www.dvguru.com/2006/10/18/macworld-reviews-montage/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/18/macworld-reviews-montage/</guid><comments>http://www.dvguru.com/2006/10/18/macworld-reviews-montage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img width="222" vspace="4" hspace="4" height="171" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/montage.jpg" id="vimage_1" alt="" />The relative newcomer to the Mac screenwriting application family is Mariner's Montage. The Macworld gives the newcomer 2 out of 4 stars. It likes the user interface but has problems with Pro features like tracking changes, page lock, production aids, and number scenes. BTW, if you were wondering, Macworld <a href="http://www.macworld.com/2004/07/reviews/finaldraft7/index.php">gave Final Draft the same rating</a> for other reasons. Macworld's final conclusion is that the product was "born prematurely."<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.macworld.com/2006/10/reviews/montage1/index.php/>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/18/macworld-reviews-montage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/686727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/18/macworld-reviews-montage/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>final draft</category><category>FinalDraft</category><category>mac</category><category>montage</category><category>screenplay</category><category>screenwriting</category><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-10-18T11:37:00+00:00</dc:date></item><item><title>NYT's tips for urban, low budget filmmakers</title><link>http://www.dvguru.com/2006/10/17/nyts-tips-for-urban-low-budget-filmmakers/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/17/nyts-tips-for-urban-low-budget-filmmakers/</guid><comments>http://www.dvguru.com/2006/10/17/nyts-tips-for-urban-low-budget-filmmakers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/the-shoot/" rel="tag">The Shoot</a>, <a href="http://www.dvguru.com/category/diy/" rel="tag">DIY</a></p><img vspace="4" hspace="4" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/26397008.jpg" id="vimage_1" alt="" />Low budget filmmakers face many challenges in creating their work. (Ok. That's probably an understatement.) In the world of film production, money means (almost) everything, and to create a film without any cash requires a lot of ingenuity and creativity on behalf of the filmmaker. Finding solutions to new problems is half the battle. For all those urban low budget-ers out there, the New York Times offers a handful of very sound and very reasonable <a href="http://www.nytimes.com/2006/10/15/nyregion/thecity/15indy.html?_r=1&amp;adxnnl=1&amp;oref=slogin&amp;adxnnlx=1161043843-+F/36vqQmkfw/RcL1q58hQ">solutions</a> to common obstacles. ("<em>PROPS: Visit your favorite pack rat. Or buy what you need, hide the price tags and return the stuff after the shoot.</em>") Much of the excitement in creating low/no budget films comes from the creative element of working with and around limitations, and this article's tips are a good starting point to thinking about your production attack plan.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nytimes.com/2006/10/15/nyregion/thecity/15indy.html?_r=1&amp;adxnnl=1&amp;oref=slogin&amp;adxnnlx=1161043843-+F/36vqQmkfw/RcL1q58hQ>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/17/nyts-tips-for-urban-low-budget-filmmakers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/685942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/17/nyts-tips-for-urban-low-budget-filmmakers/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>filmmaking</category><category>low budget</category><category>LowBudget</category><category>no budget</category><category>NoBudget</category><category>production</category><category>tips</category><dc:creator>Brian Liloia</dc:creator><dc:date>2006-10-17T06:59:00+00:00</dc:date></item><item><title>Shooting script for "Brick" online</title><link>http://www.dvguru.com/2006/10/14/shooting-script-for-brick-online/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/14/shooting-script-for-brick-online/</guid><comments>http://www.dvguru.com/2006/10/14/shooting-script-for-brick-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/movies/" rel="tag">Movies</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img vspace="4" hspace="4" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/brick.jpg" id="vimage_1" alt="" />You may or may not have heard of <a href="http://www.brickmovie.net/"><em>Brick</em>,</a> the <a href="http://www.rottentomatoes.com/m/brick/">acclaimed</a> ``high school noir" indie film released earlier this year. Nevertheless, the writer and director of the film, Rian Johnson has kindly <a href="http://www.rcjohnso.com/BrickScript.html">posted</a> the original shooting script and novella on his personal website for free. Both are available as PDFs, and I suggest you take advantage of this situation if you have any interest in writing, or filmmaking, or whatever. Very worthwhile (and free) lessons to be had here in looking at these texts. <br /><br />(via <a href="http://freshdv.com">FresHDV</a>)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rcjohnso.com/BrickScript.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/14/shooting-script-for-brick-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/684919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/14/shooting-script-for-brick-online/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>brick</category><category>filmmaking</category><category>movies</category><category>novella</category><category>screenwriting</category><category>writing</category><dc:creator>Brian Liloia</dc:creator><dc:date>2006-10-14T17:04:00+00:00</dc:date></item><item><title>More on Paul Harrill &amp; Celtx</title><link>http://www.dvguru.com/2006/10/13/more-on-paul-harrill-and-celtx/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/13/more-on-paul-harrill-and-celtx/</guid><comments>http://www.dvguru.com/2006/10/13/more-on-paul-harrill-and-celtx/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/software/" rel="tag">Software</a>, <a href="http://www.dvguru.com/category/pre-production/" rel="tag">Pre-production</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a></p><img vspace="4" hspace="4" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/celtx.jpg" id="vimage_1" alt="" />Paul Harrill at the excellent Self-Reliant filmmaking blog has written down some <a href="http://www.selfreliantfilm.com/?p=176">problems</a> he has had with two screenwriting softwares, Final Draft and <a href="http://www.celtx.com/">Celtx</a>. His main problem with Final Draft is that it only allows two computers to be used with each purchased version. Sometimes, it even has problems recognizing those two. It also has horrible customer service. And there is, of course, the bugs. It has been a while since I used Final Draft, I have played with the recent demo's, so these issues are beyond me.<br /><br />I have written about Celtx in length. And it is always interesting to read someone else's take on a product that you have been singing its praises. Here are some of Paul's points:<br />
<ul>
    <li>Mistaken tags - This happens from time to time. And it is frustrating.</li>
    <li>Odd cursor behavior (a blinking cursor refuses to leave) - This is less of a Celtx problem than a Firefox problem which the Celtx framework is based upon. I encountered this problem often in previous versions of Firefox. I am guessing Celtx is using older Firefox code.</li>
    <li>Underline problem - Works in regular text and not in script mode for me. Did not realize this till now. This has to be fixed.</li>
    <li>Obligatory introductory menu - Paul hates it. I have grown to like it. I think this should be one of those things that should be left up to users.</li>
    <li>File saving is confusing - I disagree and agree at the same time. If you want to carry the project anywhere. Just drag the folder. I would prefer to see the raw html maintained instead of it being compressed or zipped in some proprietary format. But there needs to be a single file that opens up the project/app. </li>
</ul>
But most of these are basically bugs that need to be ironed out. I still feel more comfortable using Celtx than Final Draft. However, I do have other issues with Celtx, here are some: <br />
<ul>
    <li>The lack of a better search tool. You can only search with the document you are currently writing on. Meaning, even within a project file, you can only search one text document at a time. A temporary fix would be to use Spotlight (on Mac) and Google Desktop Search (on PC)  to search the project folder.  Because the raw data files are basically HTML which Spotlight and GDS can index. But there needs to be a better tool within Celtx.</li>
    <li>Better editing tools. There is a general lack of text editing options. Like Paul says, there needs to be a highlighting tool. Font and color editing tools should not be difficult to implement. <br /></li>
    <li>Allow users to use Firefox extensions. A lot of these needed feature can be suppressed temporarily if the user can find it somewhere else. Like the need for an highlight tool can be solved if someone could install the Scrapbook extension. I don't see this happening before th 1.0 release, sadly.</li>
    <li>Import OPML files as a screenplay structure. I don't thiink other screenwriting softwares offer this but it should become standard. Outlining software export to OMPL, Screenwriting software should import them.</li>
    <li>You should be able to drag tabs. Why not?!!<br /></li>
</ul>
 <br /><br /><br /><br /><br /><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.dvguru.com/2006/10/13/more-on-paul-harrill-and-celtx/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/683984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/13/more-on-paul-harrill-and-celtx/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>celtx</category><category>final draft</category><category>FinalDraft</category><dc:creator>Ajit Anthony</dc:creator><dc:date>2006-10-13T07:04:00+00:00</dc:date></item><item><title>Hands-On HD: Pro tips from those who know</title><link>http://www.dvguru.com/2006/10/08/hands-on-hd-pro-tips-from-those-who-know/</link><guid isPermaLink="true">http://www.dvguru.com/2006/10/08/hands-on-hd-pro-tips-from-those-who-know/</guid><comments>http://www.dvguru.com/2006/10/08/hands-on-hd-pro-tips-from-those-who-know/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.dvguru.com/category/cameras/" rel="tag">Cameras</a>, <a href="http://www.dvguru.com/category/editing/" rel="tag">Editing</a>, <a href="http://www.dvguru.com/category/development/" rel="tag">Development</a>, <a href="http://www.dvguru.com/category/the-shoot/" rel="tag">The Shoot</a>, <a href="http://www.dvguru.com/category/post-production/" rel="tag">Post-production</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.dvguru.com/media/2006/10/hd.jpg" id="vimage_1" alt="" />Studio Daily's latest installment of Hands-On HD contains pro tips and workarounds they've gathered from producers, directors, DPs, editors and audio post specialists working in the field with HD. These tips aren't just about the techie details. There's lots of good information here about workflow and time management. Here are the subjects:<br />
<ul>
    <li>Tapeless Intermediate with FCP</li>
    <li>Reinvent a Workflow that Saves Time</li>
    <li>Learn to Multi-Task On a Single Project</li>
    <li>Think Visually in Full-Frame</li>
    <li>Choose HD to Deliver Multi-Layer FX Spots to Cinema</li>
    <li>Create a Manageable Workflow</li>
    <li>Create a Q&amp;A Checklist for your HD Post Workflow</li>
    <li>Test, Test and Test Again</li>
    <li>Use Variable Framerates to Get Rid of Handheld Shake</li>
    <li>Look for Versatility When Choosing Cameras and Accessories</li>
    <li>Use On-Board Signal Monitoring</li>
</ul>
Excellent information from folks who have been in the trenches. Even if you haven't moved to HD yet, you will probably learn something. Go <a href="http://www.studiodaily.com/main/technology/workflow/7177.html">check it out</a>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.studiodaily.com/main/technology/workflow/7177.html>Read</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/08/hands-on-hd-pro-tips-from-those-who-know/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/forward/681365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.dvguru.com/2006/10/08/hands-on-hd-pro-tips-from-those-who-know/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>hd</category><category>how to</category><category>studio daily</category><category>tips</category><category>workflow</category><dc:creator>Sheila Ward</dc:creator><dc:date>2006-10-08T14:37:00+00:00</dc:date></item></channel></rss>